reanimate-1.1.0.0: examples/tut_glue_povray.hs
#!/usr/bin/env stack
-- stack runghc --package reanimate
{-# LANGUAGE ApplicativeDo #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE PackageImports #-}
module Main (main) where
import Reanimate
import Reanimate.Povray (povraySlow')
import Codec.Picture
import Codec.Picture.Types
import Control.Lens ((&), (^.))
import Control.Monad
import Data.Monoid
import Data.Text (Text)
import qualified Data.Text as T
import Graphics.SvgTree hiding (Text)
import NeatInterpolation
import System.Random
import "random-shuffle" System.Random.Shuffle
main :: IO ()
main = reanimate $ scene $ do
newSpriteSVG $ mkBackgroundPixel $ PixelRGBA8 252 252 252 0xFF
zPos <- newVar 0
xRot <- newVar 0
zRot <- newVar 0
_ <- newSprite $ do
transZ <- unVar zPos
getX <- unVar xRot
getZ <- unVar zRot
t <- spriteT
dur <- spriteDuration
pure $
mkImage screenWidth screenHeight $ povraySlow' [] $
script (svgAsPngFile (texture (t/dur))) transZ getX getZ
wait 2
fork $ tweenVar zPos 9 $ \v -> fromToS v 8
fork $ tweenVar xRot 9 $ \v -> fromToS v 360 . curveS 2
fork $ tweenVar zRot 9 $ \v -> fromToS v 360 . curveS 2
wait 10
tweenVar zPos 2 $ \v -> fromToS v 0 . curveS 3
texture :: Double -> SVG
texture t = frameAt (t*duration latexExample) latexExample
script :: FilePath -> Double -> Double -> Double -> Text
script png transZ rotX rotZ =
let png_ = T.pack png
rotX_ = T.pack $ show rotX
transZ_ = T.pack $ show transZ
rotZ_ = T.pack $ show rotZ
in [text|
#include "colors.inc"
//Place the camera
camera {
perspective
location <0,0,-9>
look_at <0,0,0>
up y
right x*16/9
}
//Ambient light to "brighten up" darker pictures
global_settings { ambient_light White*3 }
//Set a background color
background { color rgbt <0, 0, 0, 1> } // transparent
polygon {
4,
<0, 0>, <0, 1>, <1, 1>, <1, 0>
texture {
pigment{
image_map{ png "${png_}" }
}
}
translate <-1/2,-1/2>
scale <16,9>
rotate <0,${rotX_},${rotZ_}>
translate <0,0,${transZ_}>
}
|]
-----------------------------------
-- COPIED FROM tut_glue_latex.hs --
latexExample :: Animation
latexExample = scene $ do
-- Draw equation
play $ drawAnimation strokedSvg
sprites <- forM glyphs $ \(fn, _, elt) ->
newSpriteSVG $ fn elt
-- Yoink each glyph
forM_ (reverse sprites) $ \sprite -> do
spriteE sprite (overBeginning 1 $ aroundCenterE highlightE)
wait 0.5
-- Flash glyphs randomly with color
forM_ (shuffleList (sprites++sprites)) $ \sprite -> do
spriteE sprite (overBeginning 0.5 $ aroundCenterE flashE)
wait 0.1
wait 0.5
mapM_ destroySprite sprites
-- Undraw equations
play $ drawAnimation' (Just 0xdeadbeef) 1 0.1 strokedSvg
& reverseA
where
glyphs = svgGlyphs svg
strokedSvg =
withStrokeWidth (defaultStrokeWidth*0.5) $
withStrokeColor "black" svg
svg = lowerTransformations $ simplify $ scale 2 $ center $
latexAlign "\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}"
shuffleList lst = shuffle' lst (length lst) (mkStdGen 0xdeadbeef)
highlightE :: Effect
highlightE d t =
scale (1 + bellS 2 (t/d)*0.5) . rotate (wiggleS (t/d) * 20)
flashE :: Effect
flashE d t =
withStrokeColor "black" .
withStrokeWidth (defaultStrokeWidth*0.5*bellS 2 (t/d)) .
withFillColorPixel (promotePixel $ turbo (t/d))
-- s-curve, sin, s-curve
wiggleS :: Signal
wiggleS t
| t < 0.25 = curveS 2 (t*4)
| t < 0.75 = sin ((t-0.25)*2*pi+pi/2)
| otherwise = curveS 2 ((t-0.75)*4)-1
--
drawAnimation :: SVG -> Animation
drawAnimation = drawAnimation' Nothing 0.5 0.3
drawAnimation' :: Maybe Int -> Double -> Double -> SVG -> Animation
drawAnimation' mbSeed fillDur step svg = scene $ do
forM_ (zip [0..] $ shuf $ svgGlyphs svg) $ \(n, (fn, attr, tree)) -> do
let sWidth =
case toUserUnit defaultDPI <$> getLast (attr ^. strokeWidth) of
Just (Num d) -> d
_ -> defaultStrokeWidth
fork $ do
wait (n*step)
play $ mapA fn (animate (\t -> withFillOpacity 0 $ partialSvg t tree)
& applyE (overEnding fillDur $ fadeLineOutE sWidth))
fork $ do
wait (n*step+(1-fillDur))
newSprite $ do
t <- spriteT
return $
withStrokeWidth 0 $ fn $ withFillOpacity (min 1 $ t/fillDur) tree
where
shuf lst =
case mbSeed of
Nothing -> lst
Just seed -> shuffle' lst (length lst) (mkStdGen seed)