reanimate-0.3.2.0: src/Reanimate/Svg/Constructors.hs
{-| Functions for creating basic SVG elements and applying transformations to them. -}
module Reanimate.Svg.Constructors
( -- * Primitive shapes
mkCircle
, mkEllipse
, mkRect
, mkLine
, mkPath
, mkPathString
, mkPathText
, mkLinePath
, mkLinePathClosed
, mkClipPath
, mkText
-- * Grouping shapes and definitions
, mkGroup
, mkDefinitions
, mkUse
-- * Attributes
, withId
, withStrokeColor
, withStrokeColorPixel
, withStrokeDashArray
, withStrokeLineJoin
, withFillColor
, withFillColorPixel
, withFillOpacity
, withGroupOpacity
, withStrokeWidth
, withClipPathRef
-- * Transformations
, center
, centerX
, centerY
, centerUsing
, translate
, rotate
, rotateAroundCenter
, rotateAround
, scale
, scaleToSize
, scaleToWidth
, scaleToHeight
, scaleXY
, flipXAxis
, flipYAxis
, aroundCenter
, aroundCenterX
, aroundCenterY
, withTransformations
, withViewBox
-- * Other
, mkColor
, mkBackground
, mkBackgroundPixel
, gridLayout
) where
import Codec.Picture (PixelRGBA8 (..))
import Control.Lens ((&), (.~), (?~))
import Data.Attoparsec.Text (parseOnly)
import qualified Data.Map as Map
import qualified Data.Text as T
import Graphics.SvgTree hiding (height, line, path, use,
width)
import Graphics.SvgTree.NamedColors
import Graphics.SvgTree.PathParser
import Linear.V2 hiding (angle)
import Reanimate.Constants
import Reanimate.Svg.BoundingBox
-- | Apply list of transformations to given image.
withTransformations :: [Transformation] -> Tree -> Tree
withTransformations transformations t =
mkGroup [t] & transform ?~ transformations
-- | @translate x y image@ moves the @image@ by @x@ along X-axis and by @y@ along Y-axis.
translate :: Double -> Double -> Tree -> Tree
translate x y = withTransformations [Translate x y]
-- | @rotate angle image@ rotates the @image@ around origin @(0,0)@ counterclockwise by @angle@
-- given in degrees.
rotate :: Double -> Tree -> Tree
rotate a = withTransformations [Rotate a Nothing]
-- | @rotate angle point image@ rotates the @image@ around given @point@ counterclockwise by
-- @angle@ given in degrees.
rotateAround :: Double -> RPoint -> Tree -> Tree
rotateAround a (V2 x y) = withTransformations [Rotate a (Just (x,y))]
-- | @rotate angle image@ rotates the @image@ around the center of its bounding box counterclockwise
-- by @angle@ given in degrees.
rotateAroundCenter :: Double -> Tree -> Tree
rotateAroundCenter a t =
rotateAround a (V2 (x+w/2) (y+h/2)) t
where
(x,y,w,h) = boundingBox t
-- | @aroundCenter f image@ first moves the image so the center of its bounding box is at the origin
-- @(0, 0)@, applies transformation @f@ to it and then moves the transformed image back to its
-- original position.
aroundCenter :: (Tree -> Tree) -> Tree -> Tree
aroundCenter fn t =
translate (-offsetX) (-offsetY) $ fn $ translate offsetX offsetY t
where
offsetX = -x-w/2
offsetY = -y-h/2
(x,y,w,h) = boundingBox t
aroundCenterY :: (Tree -> Tree) -> Tree -> Tree
aroundCenterY fn t =
translate 0 (-offsetY) $ fn $ translate 0 offsetY t
where
offsetY = -y-h/2
(_x,y,_w,h) = boundingBox t
aroundCenterX :: (Tree -> Tree) -> Tree -> Tree
aroundCenterX fn t =
translate (-offsetX) 0 $ fn $ translate offsetX 0 t
where
offsetX = -x-w/2
(x,_y,w,_h) = boundingBox t
-- | Scale the image uniformly by given factor along both X and Y axes.
-- For example @scale 2 image@ makes the image twice as large, while @scale 0.5 image@ makes it
-- half the original size. Negative values are also allowed, and lead to flipping the image along
-- both X and Y axes.
scale :: Double -> Tree -> Tree
scale a = withTransformations [Scale a Nothing]
-- | @scaleToSize width height@ resizes the image so that its bounding box has corresponding @width@
-- and @height@.
scaleToSize :: Double -> Double -> Tree -> Tree
scaleToSize w h t =
scaleXY (w/w') (h/h') t
where
(_x, _y, w', h') = boundingBox t
-- | @scaleToWidth width@ scales the image so that the width of its bounding box ends up having
-- given @width@.
scaleToWidth :: Double -> Tree -> Tree
scaleToWidth w t =
scale (w/w') t
where
(_x, _y, w', _h') = boundingBox t
-- | @scaleToHeight height@ scales the image so that the height of its bounding box ends up having
-- given @height@.
scaleToHeight :: Double -> Tree -> Tree
scaleToHeight h t =
scale (h/h') t
where
(_x, _y, _w', h') = boundingBox t
-- | Similar to 'scale', except scale factors for X and Y axes are specified separately.
scaleXY :: Double -> Double -> Tree -> Tree
scaleXY x y = withTransformations [Scale x (Just y)]
-- | Flip the image along vertical axis so that what was on the right will end up on left and vice
-- versa.
flipXAxis :: Tree -> Tree
flipXAxis = scaleXY (-1) 1
-- | Flip the image along horizontal so that what was on the top will end up in the bottom and vice
-- versa.
flipYAxis :: Tree -> Tree
flipYAxis = scaleXY 1 (-1)
-- | Translate given image so that the center of its bouding box coincides with coordinates
-- @(0, 0)@.
center :: Tree -> Tree
center t = centerUsing t t
-- | Translate given image so that the X-coordinate of the center of its bouding box is 0.
centerX :: Tree -> Tree
centerX t = translate (-x-w/2) 0 t
where
(x, _y, w, _h) = boundingBox t
-- | Translate given image so that the Y-coordinate of the center of its bouding box is 0.
centerY :: Tree -> Tree
centerY t = translate 0 (-y-h/2) t
where
(_x, y, _w, h) = boundingBox t
centerUsing :: Tree -> Tree -> Tree
centerUsing a = translate (-x-w/2) (-y-h/2)
where
(x, y, w, h) = boundingBox a
-- | Create 'Texture' based on SVG color name.
-- See <https://en.wikipedia.org/wiki/Web_colors#X11_color_names> for the list of available names.
-- If the provided name doesn't correspond to valid SVG color name, white-ish color is used.
mkColor :: String -> Texture
mkColor name =
case Map.lookup (T.pack name) svgNamedColors of
Nothing -> ColorRef (PixelRGBA8 240 248 255 255)
Just c -> ColorRef c
-- | See <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke>
withStrokeColor :: String -> Tree -> Tree
withStrokeColor color = strokeColor .~ pure (mkColor color)
withStrokeColorPixel :: PixelRGBA8 -> Tree -> Tree
withStrokeColorPixel color = strokeColor .~ pure (ColorRef color)
withStrokeDashArray :: [Double] -> Tree -> Tree
withStrokeDashArray arr = strokeDashArray .~ pure (map Num arr)
-- | See <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-linejoin>
withStrokeLineJoin :: LineJoin -> Tree -> Tree
withStrokeLineJoin ljoin = strokeLineJoin .~ pure ljoin
-- | See <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill>
withFillColor :: String -> Tree -> Tree
withFillColor color = fillColor .~ pure (mkColor color)
withFillColorPixel :: PixelRGBA8 -> Tree -> Tree
withFillColorPixel color = fillColor .~ pure (ColorRef color)
-- | See <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/fill-opacity>
withFillOpacity :: Double -> Tree -> Tree
withFillOpacity opacity = fillOpacity ?~ realToFrac opacity
withGroupOpacity :: Double -> Tree -> Tree
withGroupOpacity opacity = groupOpacity ?~ realToFrac opacity
-- | See <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-width>
withStrokeWidth :: Double -> Tree -> Tree
withStrokeWidth width = strokeWidth .~ pure (Num width)
-- | See <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/clip-path>
withClipPathRef :: ElementRef -- ^ Reference to clip path defined previously (e.g. by 'mkClipPath')
-> Tree -- ^ Image that will be clipped by the referenced clip path
-> Tree
withClipPathRef ref sub = mkGroup [sub] & clipPathRef .~ pure ref
-- | Assigns ID attribute to given image.
withId :: String -> Tree -> Tree
withId idTag = attrId ?~ idTag
-- | @mkRect width height@ creates a rectangle with given @with@ and @height@, centered at @(0, 0)@.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/rect>
mkRect :: Double -> Double -> Tree
mkRect width height = translate (-width/2) (-height/2) $ RectangleTree $ defaultSvg
& rectUpperLeftCorner .~ (Num 0, Num 0)
& rectWidth ?~ Num width
& rectHeight ?~ Num height
-- | Create a circle with given radius, centered at @(0, 0)@.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/circle>
mkCircle :: Double -> Tree
mkCircle radius = CircleTree $ defaultSvg
& circleCenter .~ (Num 0, Num 0)
& circleRadius .~ Num radius
-- | Create an ellipse given X-axis radius, and Y-axis radius, with center at @(0, 0)@.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/ellipse>
mkEllipse :: Double -> Double -> Tree
mkEllipse rx ry = EllipseTree $ defaultSvg
& ellipseCenter .~ (Num 0, Num 0)
& ellipseXRadius .~ Num rx
& ellipseYRadius .~ Num ry
-- | Create a line segment between two points given by their @(x, y)@ coordinates.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/line>
mkLine :: (Double,Double) -> (Double, Double) -> Tree
mkLine (x1,y1) (x2,y2) = LineTree $ defaultSvg
& linePoint1 .~ (Num x1, Num y1)
& linePoint2 .~ (Num x2, Num y2)
-- | Merges multiple images into one.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/g>
mkGroup :: [Tree] -> Tree
mkGroup forest = GroupTree $ defaultSvg
& groupChildren .~ forest
-- | Create definition of graphical objects that can be used at later time.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/defs>
mkDefinitions :: [Tree] -> Tree
mkDefinitions forest = DefinitionTree $ defaultSvg
& groupChildren .~ forest
-- | Create an element by referring to existing element defined previously.
-- For example you can create a graphical element, assign ID to it using 'withId', wrap it in
-- 'mkDefinitions' and then use it via @use "myId"@.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/use>
mkUse :: String -> Tree
mkUse name = UseTree (defaultSvg & useName .~ name) Nothing
-- | A clip path restricts the region to which paint can be applied.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Element/clipPath>
mkClipPath :: String -- ^ ID of the clip path, which can then be referred to by other elements
-- using 'withClipPathRef'.
-> [Tree] -- ^ List of shapes that will determine the final shape of the clipping region
-> Tree
mkClipPath idTag forest = withId idTag $ ClipPathTree $ defaultSvg
& clipPathContent .~ forest
-- | Create a path from the list of path commands.
-- See <https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d#Path_commands>
mkPath :: [PathCommand] -> Tree
mkPath cmds = PathTree $ defaultSvg & pathDefinition .~ cmds
-- | Similar to 'mkPathText', but taking SVG path command as a String.
mkPathString :: String -> Tree
mkPathString = mkPathText . T.pack
-- | Create path from textual representation of SVG path command.
-- If the text doesn't represent valid path command, this function fails with 'Prelude.error'.
-- Use 'mkPath' for type safe way of creating paths.
mkPathText :: T.Text -> Tree
mkPathText str =
case parseOnly pathParser str of
Left err -> error err
Right cmds -> mkPath cmds
-- | Create a path from a list of @(x, y)@ coordinates of points along the path.
mkLinePath :: [(Double, Double)] -> Tree
mkLinePath [] = mkGroup []
mkLinePath ((startX, startY):rest) =
PathTree $ defaultSvg & pathDefinition .~ cmds
where
cmds = [ MoveTo OriginAbsolute [V2 startX startY]
, LineTo OriginAbsolute [ V2 x y | (x, y) <- rest ] ]
-- | Create a path from a list of @(x, y)@ coordinates of points along the path.
mkLinePathClosed :: [(Double, Double)] -> Tree
mkLinePathClosed [] = mkGroup []
mkLinePathClosed ((startX, startY):rest) =
PathTree $ defaultSvg & pathDefinition .~ cmds
where
cmds = [ MoveTo OriginAbsolute [V2 startX startY]
, LineTo OriginAbsolute [ V2 x y | (x, y) <- rest ]
, EndPath ]
-- | Rectangle with a uniform color and the same size as the screen.
--
-- Example:
--
-- > animate $ const $ mkBackground "yellow"
--
-- <<docs/gifs/doc_mkBackground.gif>>
mkBackground :: String -> Tree
mkBackground color = withFillOpacity 1 $ withStrokeWidth 0 $
withFillColor color $ mkRect screenWidth screenHeight
mkBackgroundPixel :: PixelRGBA8 -> Tree
mkBackgroundPixel pixel =
withFillOpacity 1 $ withStrokeWidth 0 $
withFillColorPixel pixel $ mkRect screenWidth screenHeight
-- | Take list of rows, where each row consists of number of images and display them in regular
-- grid structure.
-- All rows will get equal amount of vertical space.
-- The images within each row will get equal amount of horizontal space, independent of the other
-- rows. Each row can contain different number of cells.
gridLayout :: [[Tree]] -> Tree
gridLayout rows = mkGroup
[ translate (-screenWidth/2+colSep*nCol + colSep*0.5)
(screenHeight/2-rowSep*nRow - rowSep*0.5)
elt
| (nRow, row) <- zip [0..] rows
, let nCols = length row
colSep = screenWidth / fromIntegral nCols
, (nCol, elt) <- zip [0..] row ]
where
rowSep = screenHeight / fromIntegral nRows
nRows = length rows
-- | Insert a native text object anchored at the middle.
--
-- Example:
--
-- > mkAnimation 2 $ \t -> scale 2 $ withStrokeWidth 0.05 $ mkText (T.take (round $ t*15) "text")
--
-- <<docs/gifs/doc_mkText.gif>>
mkText :: T.Text -> Tree
mkText str =
flipYAxis
(TextTree Nothing $ defaultSvg
& textRoot .~ span_
& fontSize .~ pure (Num 2))
& textAnchor .~ pure TextAnchorMiddle
-- Note: TextAnchorMiddle is placed on the 'flipYAxis' group such that it can easily
-- be overwritten by the user.
where
span_ = defaultSvg & spanContent .~ [SpanText str]
-- | Switch from the default viewbox to a custom viewbox. Nesting custom viewboxes is
-- unlikely to give good results. If you need nested custom viewboxes, you will have
-- to configure them by hand.
--
-- The viewbox argument is (min-x, min-y, width, height).
--
-- Example:
--
-- > withViewBox (0,0,1,1) $ mkBackground "yellow"
--
-- <<docs/gifs/doc_withViewBox.gif>>
withViewBox :: (Double, Double, Double, Double) -> Tree -> Tree
withViewBox vbox child = translate (-screenWidth/2) (-screenHeight/2) $
SvgTree $ Document
{ _viewBox = Just vbox
, _width = Just (Num screenWidth)
, _height = Just (Num screenHeight)
, _elements = [child]
, _description = ""
, _documentLocation = ""
, _documentAspectRatio = PreserveAspectRatio False AlignNone Nothing
}