reanimate-svg-0.7.0.0: src/Graphics/SvgTree.hs
{-# LANGUAGE CPP #-}
-- | Module providing basic input/output for the SVG document,
-- for document building, please refer to Graphics.Svg.Types.
module Graphics.SvgTree
( -- * Saving/Loading functions
loadSvgFile
, parseSvgFile
, xmlOfDocument
, saveXmlFile
-- * Manipulation functions
, cssApply
, cssRulesOfText
, applyCSSRules
, resolveUses
-- * Type definitions
, module Graphics.SvgTree.Types
) where
#if !MIN_VERSION_base(4,8,0)
import Control.Applicative ((<$>))
#endif
import Control.Lens
import qualified Data.ByteString as B
import Data.List (foldl')
import qualified Data.Map as M
import qualified Data.Text as T
import Text.XML.Light.Input (parseXMLDoc)
import Text.XML.Light.Output (ppcTopElement, prettyConfigPP)
import Graphics.SvgTree.CssParser (cssRulesOfText)
import Graphics.SvgTree.CssTypes
import Graphics.SvgTree.Types
import Graphics.SvgTree.XmlParser
{-import Graphics.Svg.CssParser-}
-- | Try to load an svg file on disc and parse it as
-- a SVG Document.
loadSvgFile :: FilePath -> IO (Maybe Document)
loadSvgFile filename =
parseSvgFile filename <$> B.readFile filename
-- | Parse an in-memory SVG file
parseSvgFile :: FilePath -- ^ Source path/URL of the document, used
-- to resolve relative links.
-> B.ByteString
-> Maybe Document
parseSvgFile filename fileContent =
parseXMLDoc fileContent >>= unparseDocument filename
-- | Save a svg Document on a file on disk.
saveXmlFile :: FilePath -> Document -> IO ()
saveXmlFile filePath =
writeFile filePath . ppcTopElement prettyConfigPP . xmlOfDocument
cssDeclApplyer :: DrawAttributes -> CssDeclaration
-> DrawAttributes
cssDeclApplyer value (CssDeclaration txt elems) =
case lookup txt cssUpdaters of
Nothing -> value
Just f -> f value elems
where
cssUpdaters = [(T.pack $ _attributeName n, u) |
(n, u) <- drawAttributesList]
-- | Rewrite a SVG Tree using some CSS rules.
--
-- This action will propagate the definition of the
-- css directly in each matched element.
cssApply :: [CssRule] -> Tree -> Tree
cssApply rules = zipTree go where
go [] = None
go ([]:_) = None
go context@((t:_):_) = t & drawAttr .~ attr'
where
matchingDeclarations =
findMatchingDeclarations rules context
attr = view drawAttr t
attr' = foldl' cssDeclApplyer attr matchingDeclarations
-- | For every 'use' tag, try to resolve the geometry associated
-- with it and place it in the scene Tree. It is important to
-- resolve the 'use' tag before applying the CSS rules, as some
-- rules may apply some elements matching the children of "use".
resolveUses :: Document -> Document
resolveUses doc =
doc { _elements = mapTree fetchUses <$> _elements doc }
where
fetchUses (UseTree useInfo _) = UseTree useInfo $ search useInfo
fetchUses a = a
search nfo = M.lookup (_useName nfo) $ _definitions doc
-- | Rewrite the document by applying the CSS rules embedded
-- inside it.
applyCSSRules :: Document -> Document
applyCSSRules doc = doc
{ _elements = cssApply (_styleRules doc) <$> _elements doc }