rattletrap-9.3.2: src/lib/Rattletrap/Type/Header.hs
{-# LANGUAGE TemplateHaskell #-}
module Rattletrap.Type.Header
( Header(..)
)
where
import Rattletrap.Type.Common
import Rattletrap.Type.Dictionary
import Rattletrap.Type.Property
import Rattletrap.Type.Str
import Rattletrap.Type.Word32le
-- | Contains high-level metadata about a 'Rattletrap.Replay.Replay'.
data Header = Header
{ headerEngineVersion :: Word32le
-- ^ The "major" ("engine") version number.
, headerLicenseeVersion :: Word32le
-- ^ The "minor" ("licensee") version number.
, headerPatchVersion :: Maybe Word32le
-- ^ The "patch" ("net") version number.
, headerLabel :: Str
-- ^ Always @TAGame.Replay_Soccar_TA@.
, headerProperties :: Dictionary Property
-- ^ These properties determine how a replay will look in the list of
-- replays in-game. One element is required for the replay to show up:
--
-- - MapName: This is a 'Rattletrap.PropertyValue.NameProperty' with a
-- case-insensitive map identifier, like @Stadium_P@.
--
-- There are many other properties that affect how the replay looks in the
-- list of replays.
--
-- - Date: A 'Rattletrap.PropertyValue.StrProperty' with the format
-- @YYYY-mm-dd:HH-MM@. Dates are not validated, but the month must be
-- between 1 and 12 to show up. The hour is shown modulo 12 with AM or PM.
-- - MatchType: A 'Rattletrap.PropertyValue.NameProperty'. If this is not
-- one of the expected values, nothing will be shown next to the replay's
-- map. The expected values are: @Online@, @Offline@, @Private@, and
-- @Season@.
-- - NumFrames: This 'Rattletrap.PropertyValue.IntProperty' is used to
-- calculate the length of the match. There are 30 frames per second,
-- a typical 5-minute match has about 9,000 frames.
-- - PrimaryPlayerTeam: This is an 'Rattletrap.PropertyValue.IntProperty'.
-- It is either 0 (blue) or 1 (orange). Any other value is ignored. If
-- this would be 0, you don't have to set it at all.
-- - ReplayName: An optional 'Rattletrap.PropertyValue.StrProperty' with a
-- user-supplied name for the replay.
-- - Team0Score: The blue team's score as an
-- 'Rattletrap.PropertyValue.IntProperty'. Can be omitted if the score is
-- 0.
-- - Team1Score: The orange team's score as an
-- 'Rattletrap.PropertyValue.IntProperty'. Can also be omitted if the
-- score is 0.
-- - TeamSize: An 'Rattletrap.PropertyValue.IntProperty' with the number of
-- players per team. This value is not validated, so you can put absurd
-- values like 99. To get an "unfair" team size like 1v4, you must set the
-- bUnfairBots 'Rattletrap.PropertyValue.BoolProperty' to @True@.
} deriving (Eq, Ord, Show)
$(deriveJson ''Header)