packages feed

rattletrap-11.0.0: src/lib/Rattletrap/Type/ReplicationValue.hs

module Rattletrap.Type.ReplicationValue where

import qualified Rattletrap.BitGet as BitGet
import qualified Rattletrap.BitPut as BitPut
import qualified Rattletrap.Schema as Schema
import qualified Rattletrap.Type.ClassAttributeMap as ClassAttributeMap
import qualified Rattletrap.Type.CompressedWord as CompressedWord
import qualified Rattletrap.Type.Replication.Destroyed as Destroyed
import qualified Rattletrap.Type.Replication.Spawned as Spawned
import qualified Rattletrap.Type.Replication.Updated as Updated
import qualified Rattletrap.Type.Str as Str
import qualified Rattletrap.Type.U32 as U32
import qualified Rattletrap.Type.Version as Version
import qualified Rattletrap.Utility.Json as Json

import qualified Control.Monad.Trans.Class as Trans
import qualified Control.Monad.Trans.State as State
import qualified Data.Foldable as Foldable
import qualified Data.Map as Map

data ReplicationValue
  = Spawned Spawned.Spawned
  -- ^ Creates a new actor.
  | Updated Updated.Updated
  -- ^ Updates an existing actor.
  | Destroyed Destroyed.Destroyed
  -- ^ Destroys an existing actor.
  deriving (Eq, Show)

instance Json.FromJSON ReplicationValue where
  parseJSON = Json.withObject "ReplicationValue" $ \object -> Foldable.asum
    [ fmap Spawned $ Json.required object "spawned"
    , fmap Updated $ Json.required object "updated"
    , fmap Destroyed $ Json.required object "destroyed"
    ]

instance Json.ToJSON ReplicationValue where
  toJSON x = case x of
    Spawned y -> Json.object [Json.pair "spawned" y]
    Updated y -> Json.object [Json.pair "updated" y]
    Destroyed y -> Json.object [Json.pair "destroyed" y]

schema :: Schema.Schema
schema = Schema.named "replicationValue" . Schema.oneOf $ fmap
  (\(k, v) -> Schema.object [(Json.pair k $ Schema.ref v, True)])
  [ ("spawned", Spawned.schema)
  , ("updated", Updated.schema)
  , ("destroyed", Destroyed.schema)
  ]

bitPut :: ReplicationValue -> BitPut.BitPut
bitPut value = case value of
  Spawned x -> BitPut.bool True <> BitPut.bool True <> Spawned.bitPut x
  Updated x -> BitPut.bool True <> BitPut.bool False <> Updated.bitPut x
  Destroyed x -> BitPut.bool False <> Destroyed.bitPut x

bitGet
  :: Maybe Str.Str
  -> Version.Version
  -> ClassAttributeMap.ClassAttributeMap
  -> CompressedWord.CompressedWord
  -> State.StateT
       (Map.Map CompressedWord.CompressedWord U32.U32)
       BitGet.BitGet
       ReplicationValue
bitGet matchType version classAttributeMap actorId = do
  actorMap <- State.get
  isOpen <- Trans.lift BitGet.bool
  if isOpen
    then do
      isNew <- Trans.lift BitGet.bool
      if isNew
        then fmap Spawned
          $ Spawned.bitGet matchType version classAttributeMap actorId
        else fmap Updated . Trans.lift $ Updated.bitGet
          version
          classAttributeMap
          actorMap
          actorId
    else fmap Destroyed $ Trans.lift Destroyed.bitGet