random-bytestring-0.0.1: src/Data/ByteString/Random.hs
{-# LANGUAGE UnicodeSyntax #-}
{-# LANGUAGE BangPatterns #-}
-- -------------------------------------------------------------------------- --
-- |
-- Module: Data.ByteString.Random
-- Copyright: (c) Lars Kuhtz <lakuhtz@gmail.com> 2017
-- License: MIT
-- Maintainer: lakuhtz@gmail.com
-- Stability: experimental
--
-- -------------------------------------------------------------------------- --
module Data.ByteString.Random
( random
, randomGen
) where
import Control.Exception (bracketOnError)
import Data.ByteString (ByteString)
import Data.ByteString.Unsafe (unsafePackAddressLen)
import Data.Word (Word8, Word64)
import Foreign (mallocBytes, poke, plusPtr, free, castPtr)
import GHC.Ptr (Ptr(..))
import Numeric.Natural (Natural)
import System.Random.MWC (uniform, GenIO, create)
random ∷ Natural → IO ByteString
random n = do
gen ← create
randomGen gen n
randomGen ∷ GenIO → Natural → IO ByteString
randomGen gen n =
bracketOnError (mallocBytes len8) free $ \ptr@(Ptr !addr) → do
{-# SCC "go" #-} go ptr
{-# SCC "pack" #-} unsafePackAddressLen len8 addr
where
len8, len64 ∷ Int
!len8 = fromIntegral n
!len64 = len8 `div` 8
go ∷ Ptr Word64 → IO ()
go !startPtr = loop64 startPtr
where
-- Would it help to add more manual unrolling levels?
-- How smart is the compiler about unrolling loops?
-- Generate 64bit values
fin64Ptr ∷ Ptr Word64
!fin64Ptr = startPtr `plusPtr` (len64 * 8)
loop64 ∷ Ptr Word64 → IO ()
loop64 !curPtr
| curPtr < fin64Ptr = {-# SCC "loop64" #-} do
!b ← uniform gen ∷ IO Word64
{-# SCC "poke64" #-} poke curPtr b
loop64 $ {-# SCC "ptr_inc" #-} curPtr `plusPtr` 8
| otherwise = loop8 $ castPtr curPtr
-- Generate 8bit values
fin8Ptr ∷ Ptr Word8
!fin8Ptr = startPtr `plusPtr` len8
loop8 ∷ Ptr Word8 → IO ()
loop8 !curPtr
| curPtr < fin8Ptr = {-# SCC "loop8" #-} do
!b ← uniform gen ∷ IO Word8
poke curPtr b
loop8 $ curPtr `plusPtr` 1
| otherwise = return ()