qtah-qt5-0.3.0: src/Graphics/UI/Qtah/Gui/QOpenGLWindow.hs
{-# LANGUAGE CPP, FlexibleContexts, FlexibleInstances, GeneralizedNewtypeDeriving, MultiParamTypeClasses, ScopedTypeVariables, TypeSynonymInstances, UndecidableInstances #-}
#if !MIN_VERSION_base(4,8,0)
{-# LANGUAGE OverlappingInstances #-}
#endif
---------- GENERATED FILE, EDITS WILL BE LOST ----------
{-# LANGUAGE NoMonomorphismRestriction #-}
module Graphics.UI.Qtah.Gui.QOpenGLWindow (
QOpenGLWindowValue (..),
QOpenGLWindowConstPtr (..),
QOpenGLWindowPtr (..),
QOpenGLWindowConst,
QOpenGLWindow,
castConst,
cast,
downCastConst,
downCast,
new,
newWithUpdateBehavior,
newWithUpdateBehaviorAndParent,
defaultFramebufferObject,
doneCurrent,
grabFramebuffer,
isValid,
makeCurrent,
updateBehavior,
frameSwappedSignal,
QOpenGLWindowUpdateBehavior (..),
) where
import Graphics.UI.Qtah.Generated.Gui.QOpenGLWindow
import Graphics.UI.Qtah.Internal.Listener
import qualified Graphics.UI.Qtah.Signal as QtahSignal
import Prelude ()
import qualified Prelude as HoppyP
castConst = toQOpenGLWindowConst
cast = toQOpenGLWindow
downCastConst = downToQOpenGLWindowConst
downCast = downToQOpenGLWindow
frameSwappedSignal :: (QOpenGLWindowPtr object) => QtahSignal.Signal object (HoppyP.IO ())
frameSwappedSignal = QtahSignal.Signal
{ QtahSignal.internalConnectSignal = \object' fn' -> do
listener' <- listener_new fn'
listener_connectListener listener' object' "2frameSwapped()"
, QtahSignal.internalName = "QOpenGLWindow::frameSwapped (Listener)"
}