pure-cdt-0.2.0.0: src/Triangulation.hs
-- | Constrained Delaunay triangulation and mesh refinement in 2D.
--
-- * 'triangulate' builds the Delaunay triangulation of a point set by
-- divide and conquer.
-- * 'constrainedTriangulate' triangulates a polygon with holes.
-- * 'refine' inserts vertices until every triangle meets an angle and area
-- bound (Ruppert's algorithm), keeping the boundary and hole edges.
-- * 'toMesh' numbers the vertices and gives the triangles as index triples,
-- the form finite element code and mesh file formats expect.
--
-- Coordinates follow the mathematical convention (y axis up); polygons are
-- wound clockwise.
module Triangulation (
Triangulation (..),
triangles,
triangulate,
constrainedTriangulate,
Quality (..),
defaultQuality,
refine,
refineWithBudget,
Mesh (..),
toMesh,
fromMesh,
boundaryEdges,
module Triangulation.Geometry,
) where
import Triangulation.Constrained (constrainedTriangulate)
import Triangulation.Geometry
import Triangulation.Mesh (Mesh (..), boundaryEdges, fromMesh, toMesh)
import Triangulation.Parallel (triangulate)
import Triangulation.Refine (Quality (..), defaultQuality, refine, refineWithBudget)
import Triangulation.Types (Triangulation (..), triangles)