proteaaudio-0.6.2: Sound/ProteaAudio.chs
{-#LANGUAGE ForeignFunctionInterface#-}
#include "proteaaudio_binding.h"
module Sound.ProteaAudio (
initAudio,
finishAudio,
loaderAvailable,
volume,
sampleFromFile,
soundActive,
soundStopAll,
soundLoop,
soundPlay,
soundUpdate,
soundStop,
Sample()
) where
import Foreign
import Foreign.C
newtype Sample = Sample {#type sample_t#}
toSample s = Sample s
fromSample (Sample s) = s
{#fun initAudio {`Int', `Int', `Int'} -> `Bool'#}
{#fun finishAudio {} -> `()'#}
{#fun loaderAvailable {`String'} -> `Bool'#}
{#fun sampleFromFile {`String', `Float'} -> `Sample' toSample#}
{#fun volume {`Float', `Float'} -> `()'#}
{#fun soundActive {} -> `Int'#}
{#fun soundStopAll {} -> `()'#}
{#fun soundLoop {fromSample `Sample', `Float', `Float', `Float', `Float'} -> `()'#}
{#fun soundPlay {fromSample `Sample', `Float', `Float', `Float', `Float'} -> `()'#}
{#fun soundUpdate {fromSample `Sample', `Float', `Float', `Float', `Float'} -> `Bool'#}
{#fun soundStop {fromSample `Sample'} -> `Bool'#}