plot-light-0.3.2: src/Graphics/Rendering/Plot/Light.hs
{-# LANGUAGE OverloadedStrings #-}
-- |
-- Module : Graphics.Rendering.Plot.Light
-- Copyright : Marco Zocca 2017
-- License : BSD3
-- Maintainer : Marco Zocca <zocca marco gmail>
--
-- @plot-light@ provides functionality for rendering vector
-- graphics in SVG format. It is geared in particular towards scientific plotting, and it is termed "light" because it only requires a few common Haskell dependencies and no external libraries.
--
-- == Usage
--
-- To incorporate this library in your projects you just need @import Graphics.Rendering.Plot.Light@. If GHC complains of name collisions you must import the module in "qualified" form.
--
--
-- == Examples
--
-- If you wish to try out the examples in this page, you will need to have these import statements as well :
--
-- > import Text.Blaze.Svg.Renderer.String (renderSvg)
-- > import qualified Data.Colour.Names as C
-- > import qualified Data.Text.IO as T (readFile, writeFile)
-- > import qualified Data.Text as T
--
-- === 1. Heatmap plot of a 2D function
--
-- <<doc/fig/heatmap.png>>
--
-- This example renders the function
--
-- \[
-- {f(x, y) = \cos(\pi \theta) \sin( \rho^2) }
-- \]
-- where
-- \( \rho^2 = x^2 + y^2 \) and \( \theta = \arctan(y/x) \).
--
--
-- > xPlot = 400
-- > yPlot = 300
-- >
-- > fdat = FigureData xPlot yPlot 0.1 0.8 0.1 0.9 10
-- >
-- > palette0 = palette [C.red, C.white, C.blue] 15
-- >
-- > plotFun2ex1 = do
-- > let
-- > p1 = Point (-2) (-2)
-- > p2 = Point 2 2
-- > frame = mkFrame p1 p2
-- > nx = 50
-- > ny = 50
-- > f x y = cos ( pi * theta ) * sin r
-- > where
-- > r = x'**2 + y'**2
-- > theta = atan2 y' x'
-- > (x', y') = (fromRational x, fromRational y)
-- > lps = plotFun2 f $ meshGrid frame nx ny
-- > vmin = minimum $ _lplabel <$> lps
-- > vmax = maximum $ _lplabel <$> lps
-- > pixels = heatmap' fdat palette0 frame nx ny lps
-- > cbar = colourBar fdat palette0 10 vmin vmax 10 TopRight 100
-- > svg_t = svgHeader xPlot yPlot $ do
-- > axes fdat frame 2 C.black 10 10
-- > pixels
-- > cbar
-- > T.writeFile "heatmap.svg" $ T.pack $ renderSvg svg_t
--
-- This example demonstrates how to plot a 2D scalar function and write the output to SVG file.
--
-- First, we define a `FigureData` object (which holds the SVG figure dimensions and parameters for the white margin around the rendering canvas) and a `palette`.
--
--Afterwards we declare a `Frame` that bounds the rendering canvas using `mkFrame`. This is discretized in `nx` by `ny` pixels with `meshGrid`, and the function `f` is computed at the /intersections/ of the mesh with `plotFun2`.
--
-- The `axes` function adds labeled axes to the figure; the user just needs to specify stroke width and color and how many ticks to display.
--
-- The data to be plotted (represented in this case as a list of `LabeledPoint`s, in which the "label" carries the function value) are then mapped onto the given colour palette and drawn to the SVG canvas as a `heatmap'`, i.e. a mesh of filled rectangles (Caution: do not exceed resolutions of ~ hundred pixels per side).
--
-- Next, we create the legend; in this case this is a `colourBar` element that requires the data bounds `vmin`, `vmax`.
--
-- As a last step, the SVG content is wrapped in the appropriate markdown by `svgHeader` and written to file.
--
--
-- === 2. Scatter plot of 3D data
--
-- <<doc/fig/scatter.png>>
--
-- This example shows how to plot a collection of labelled points in the plane. Each sample row is represented by a `LabeledPoint`, in which the label is a scalar quantity.
--
-- The `scatterLP` function renders each data row as a glyph, by modifying a `ScatterPointData` record of default values via three functions that control the glyph size, contour line thickness and colour. This functionality can be exploited in creative ways to achieve effective infographics.
--
--
-- > xPlot = 400
-- > yPlot = 300
-- > fnameOut = "data/scatter-1.svg"
-- >
-- > fdat = FigureData xPlot yPlot 0.1 0.8 0.1 0.9 10
-- >
-- > dats = zipWith LabeledPoint p_ l_ where
-- > l_ = [-5, -4 .. ]
-- > p_ = zipWith Point [4,7,12,23,90,34,24,5,6,12,3] [43,23,1,23,8,11,17,25,4,5]
-- >
-- > spdata = ScatterPointData Circle 3 3 C.red
-- >
-- >
-- > main = do
-- > let
-- > frameTo = frameFromFigData fdat
-- > frameFrom = frameFromPoints $ _lp <$> dats
-- > vmin = minimum $ _lplabel <$> dats
-- > vmax = maximum $ _lplabel <$> dats
-- > f l sz = 10/(1 + exp(-(0.3 * x)))
-- > where x = l + sz
-- > g _ w = w
-- > h l col = C.blend l' C.blue col
-- > where
-- > l' = (l - vmin)/(vmax - vmin)
-- > dats' = moveLabeledPointBwFrames frameFrom frameTo False True <$> dats
-- > svg_t = svgHeader xPlot yPlot $ do
-- > axes fdat frameFrom 2 C.black 10 10
-- > scatterLP f g h spdata dats'
-- > scatterLPBar fdat 50 vmin vmax 3 TopRight 100 f g h spdata
-- > T.writeFile fnameOut $ T.pack $ renderSvg svg_t
--
--
module Graphics.Rendering.Plot.Light (
-- * Plot types
-- ** Heatmap
heatmap, heatmap', plotFun2, colourBar,
-- ** Scatter
scatter, scatterLP, scatterLPBar, ScatterPointData(..), GlyphShape_(..),
-- * Plot elements
-- ** Geometrical primitives
rect, rectCentered, squareCentered, circle, line, text, polyline, filledPolyline, pixel, pixel',
-- ** Composite plot elements
filledBand, candlestick,
-- ** Plot utilities
axes, toPlot, FigureData(..),
-- ** Element attributes
LineStroke_(..), StrokeLineJoin_(..), TextAnchor_(..), LegendPosition_(..),
-- ** Operations on frames
frameFromPoints, frameFromFigData, mkFrame, mkFrameOrigin, width, height, figFWidth, figFHeight,
-- ** Colour utilities
blendTwo, palette, pickColour,
-- ** SVG utilities
svgHeader, translateSvg, toSvgFrame, toSvgFrameLP,
-- * Types
Frame(..), Point(..), LabeledPoint(..), labelPoint, mapLabel, Axis(..),
-- ** Helpers
meshGrid,
-- *** Misc.
toFloat, wholeDecimal
) where
-- import qualified Data.Text as T
-- import Text.Blaze.Svg
-- import Text.Blaze.Svg.Renderer.String (renderSvg)
-- import qualified Data.Colour as C
-- import qualified Data.Colour.Names as C
-- import qualified Data.Colour.SRGB as C
import Graphics.Rendering.Plot.Light.Internal
import Graphics.Rendering.Plot.Light.PlotTypes