plot-light-0.1.0.4: src/Graphics/Rendering/Plot/Light.hs
{-# LANGUAGE OverloadedStrings #-}
-- |
-- Module : Graphics.Rendering.Plot.Light
-- Copyright : Marco Zocca 2017
-- License : BSD3
-- Maintainer : Marco Zocca <zocca marco gmail>
--
-- `plot-light` provides functionality for rendering vector
-- graphics in SVG format. It is geared in particular towards scientific plotting,
-- and it is termed "light" because it only requires few native Haskell dependencies.
--
-- It builds upon `blaze-svg` by adding type-safe combinators,
-- geometry primitives and related functions.
--
-- == Usage
--
-- To use this project you just need to import this module qualified (to avoid name clashes with any other modules you might have loaded on the side), for example as follows :
--
-- @import Graphics.Rendering.Plot.Light as P@
--
-- If you wish to try out the examples in this page, you will need to have `renderSvg` in scope as well:
--
-- @import Text.Blaze.Svg.Renderer.String (renderSvg)@
module Graphics.Rendering.Plot.Light (
-- * Graphical elements
rectCentered, line, axis, text, polyline,
-- * Types
FigureData(..), Point(..), LabeledPoint(..), Axis(..),
mkFigureData, svgHeader,
-- * Geometry
-- ** Vectors
V2(..),
-- ** Matrices
Mat2(..), DiagMat2(..), diagMat2,
-- ** Primitive elements
origin, e1, e2,
-- ** Vector operations
norm2, normalize2,
-- ** Vector construction
mkV2fromEndpoints, v2fromPoint,
-- ** Operations on points
movePoint, moveLabeledPointV2, fromUnitSquare, toUnitSquare,
-- ** Typeclasses
AdditiveGroup(..), VectorSpace(..), Hermitian(..), LinearMap(..), MultiplicativeSemigroup(..), MatrixGroup(..)
) where
-- import Data.Foldable
import qualified Data.Text as T
import Text.Blaze.Svg
-- import Text.Blaze.Svg11 ((!), mkPath, rotate, translate, l, m)
-- import qualified Text.Blaze.Svg11 as S
-- import qualified Text.Blaze.Svg11.Attributes as A
import Text.Blaze.Svg.Renderer.String (renderSvg)
import qualified Data.Colour as C
import qualified Data.Colour.Names as C
import qualified Data.Colour.SRGB as C
import Graphics.Rendering.Plot.Light.Internal