pcg-random-0.1.4.0: src/System/Random/PCG/Single.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE TypeFamilies #-}
#if __GLASGOW_HASKELL__ >= 707
{-# LANGUAGE RoleAnnotations #-}
#endif
--------------------------------------------------------------------
-- |
-- Module : System.Random.PCG.Single
-- Copyright : Copyright (c) 2014-2015, Christopher Chalmers <c.chalmers@me.com>
-- License : BSD3
-- Maintainer : Christopher Chalmers <c.chalmers@me.com>
-- Stability : experimental
-- Portability: CPP, FFI
--
-- Single variant of the PCG random number generator. This module only
-- uses a single stream. See <http://www.pcg-random.org> for details.
--
-- @
-- import Control.Monad.ST
-- import System.Random.PCG.Single
--
-- three :: [Double]
-- three = runST $ do
-- g <- create
-- a <- uniform g
-- b <- uniform g
-- c <- uniform g
-- return [a,b,c]
-- @
module System.Random.PCG.Single
( -- * Gen
Gen, GenIO, GenST
, create, createSystemRandom, initialize
, withSystemRandom, withFrozen
-- * Getting random numbers
, Variate (..)
, advance, retract
-- * Seeds
, FrozenGen
, save, restore, seed, initFrozen
-- * Type restricted versions
-- ** uniform
, uniformW8, uniformW16, uniformW32, uniformW64
, uniformI8, uniformI16, uniformI32, uniformI64
, uniformF, uniformD, uniformBool
-- ** uniformR
, uniformRW8, uniformRW16, uniformRW32, uniformRW64
, uniformRI8, uniformRI16, uniformRI32, uniformRI64
, uniformRF, uniformRD, uniformRBool
-- ** uniformB
, uniformBW8, uniformBW16, uniformBW32, uniformBW64
, uniformBI8, uniformBI16, uniformBI32, uniformBI64
, uniformBF, uniformBD, uniformBBool
) where
import Control.Applicative
import Control.Monad.Primitive
import Control.Monad.ST
import Data.Data
import Foreign
import GHC.Generics
import System.IO.Unsafe
import System.Random
import System.Random.PCG.Class
-- $setup
-- >>> import System.Random.PCG.Single
-- >>> import System.Random.PCG.Class
-- >>> import Control.Monad
------------------------------------------------------------------------
-- Seed
------------------------------------------------------------------------
newtype FrozenGen = FrozenGen Word64
deriving (Show, Eq, Ord, Storable, Data, Typeable, Generic)
-- | Save the state of a 'Gen' in a 'Seed'.
save :: PrimMonad m => Gen (PrimState m) -> m FrozenGen
save (Gen p) = unsafePrimToPrim (peek p)
{-# INLINE save #-}
-- | Restore a 'Gen' from a 'Seed'.
restore :: PrimMonad m => FrozenGen -> m (Gen (PrimState m))
restore s = unsafePrimToPrim $ do
p <- malloc
poke p s
return (Gen p)
{-# INLINE restore #-}
-- | Generate a new seed using single 'Word64'.
--
-- >>> initFrozen 0
-- FrozenGen 1876011003808476466
initFrozen :: Word64 -> FrozenGen
initFrozen w = unsafeDupablePerformIO . alloca $ \p ->
pcg32s_srandom_r p w >> peek p
{-# INLINE initFrozen #-}
-- | Standard initial seed.
seed :: FrozenGen
seed = FrozenGen 0x4d595df4d0f33173
-- | Create a 'Gen' from a fixed initial seed.
create :: PrimMonad m => m (Gen (PrimState m))
create = restore seed
------------------------------------------------------------------------
-- Gen
------------------------------------------------------------------------
-- | State of the random number generator
newtype Gen s = Gen (Ptr FrozenGen)
deriving (Eq, Ord)
#if __GLASGOW_HASKELL__ >= 707
type role Gen representational
#endif
type GenIO = Gen RealWorld
type GenST = Gen
-- | Initialize a generator a single word.
--
-- >>> initialize 0 >>= save
-- FrozenGen 1876011003808476466
initialize :: PrimMonad m => Word64 -> m (Gen (PrimState m))
initialize a = unsafePrimToPrim $ do
p <- malloc
pcg32s_srandom_r p a
return (Gen p)
-- | Seed with system random number. (@\/dev\/urandom@ on Unix-like
-- systems and CryptAPI on Windows).
withSystemRandom :: (GenIO -> IO a) -> IO a
withSystemRandom f = sysRandom >>= initialize >>= f
-- | Run an action with a frozen generator, returning the result and the
-- new frozen generator.
withFrozen :: FrozenGen -> (forall s. Gen s -> ST s a) -> (a, FrozenGen)
withFrozen s f = runST $ restore s >>= \g -> liftA2 (,) (f g) (save g)
-- | Seed a PRNG with data from the system's fast source of pseudo-random
-- numbers. All the caveats of 'withSystemRandom' apply here as well.
createSystemRandom :: IO GenIO
createSystemRandom = withSystemRandom return
-- -- | Generate a uniform 'Word32' bounded by the given bound.
-- uniformB :: PrimMonad m => Word32 -> Gen (PrimState m) -> m Word32
-- uniformB u (Gen p) = unsafePrimToPrim $ pcg32s_boundedrand_r p u
-- {-# INLINE uniformB #-}
-- | Advance the given generator n steps in log(n) time. (Note that a
-- \"step\" is a single random 32-bit (or less) 'Variate'. Data types
-- such as 'Double' or 'Word64' require two \"steps\".)
--
-- >>> create >>= \g -> replicateM_ 1000 (uniformW32 g) >> uniformW32 g
-- 787992099
-- >>> create >>= \g -> replicateM_ 500 (uniformD g) >> uniformW32 g
-- 787992099
-- >>> create >>= \g -> advance 1000 g >> uniformW32 g
-- 787992099
advance :: PrimMonad m => Word64 -> Gen (PrimState m) -> m ()
advance u (Gen p) = unsafePrimToPrim $ pcg32s_advance_r p u
{-# INLINE advance #-}
-- | Retract the given generator n steps in log(2^64-n) time. This
-- is just @advance (-n)@.
--
-- >>> create >>= \g -> replicateM 3 (uniformW32 g)
-- [1499251125,2252584727,2021901712]
-- >>> create >>= \g -> retract 1 g >> replicateM 3 (uniformW32 g)
-- [4031155981,1499251125,2252584727]
retract :: PrimMonad m => Word64 -> Gen (PrimState m) -> m ()
retract u g = advance (-u) g
{-# INLINE retract #-}
------------------------------------------------------------------------
-- Foreign calls
------------------------------------------------------------------------
foreign import ccall unsafe "pcg_oneseq_64_srandom_r"
pcg32s_srandom_r :: Ptr FrozenGen -> Word64 -> IO ()
foreign import ccall unsafe "pcg_oneseq_64_xsh_rs_32_random_r"
pcg32s_random_r :: Ptr FrozenGen -> IO Word32
foreign import ccall unsafe "pcg_oneseq_64_xsh_rs_32_boundedrand_r"
pcg32s_boundedrand_r :: Ptr FrozenGen -> Word32 -> IO Word32
foreign import ccall unsafe "pcg_oneseq_64_advance_r"
pcg32s_advance_r :: Ptr FrozenGen -> Word64 -> IO ()
------------------------------------------------------------------------
-- Instances
------------------------------------------------------------------------
instance (PrimMonad m, s ~ PrimState m) => Generator (Gen s) m where
uniform1 f (Gen p) = unsafePrimToPrim $
f <$> pcg32s_random_r p
{-# INLINE uniform1 #-}
uniform2 f (Gen p) = unsafePrimToPrim $
f <$> pcg32s_random_r p <*> pcg32s_random_r p
{-# INLINE uniform2 #-}
uniform1B f b (Gen p) = unsafePrimToPrim $ f <$> pcg32s_boundedrand_r p b
{-# INLINE uniform1B #-}
instance RandomGen FrozenGen where
genWord64 s = unsafeDupablePerformIO $ do
p <- malloc
poke p s
w1 <- pcg32s_random_r p
w2 <- pcg32s_random_r p
s' <- peek p
free p
return (wordsTo64Bit w1 w2, s')
{-# INLINE genWord64 #-}
split s = unsafeDupablePerformIO $ do
p <- malloc
poke p s
w1 <- pcg32s_random_r p
w2 <- pcg32s_random_r p
w3 <- pcg32s_random_r p
w4 <- pcg32s_random_r p
pcg32s_srandom_r p (wordsTo64Bit w1 w2)
s1 <- peek p
pcg32s_srandom_r p (wordsTo64Bit w3 w4)
s2 <- peek p
free p
return (s1,s2)