pcg-random-0.1.3.3: src/System/Random/PCG/Fast/Pure.hs
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE CPP #-}
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MagicHash #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE UnboxedTuples #-}
#if __GLASGOW_HASKELL__ >= 707
{-# LANGUAGE RoleAnnotations #-}
#endif
-- |
-- Module : System.Random.PCG.Fast.Pure
-- Copyright : Copyright (c) 2015, Christopher Chalmers <c.chalmers@me.com>
-- License : BSD3
-- Maintainer : Christopher Chalmers <c.chalmers@me.com>
-- Stability : experimental
-- Portability: CPP
--
-- Experimental pure haskell version of the fast variant of the PCG
-- random number generator. This module can perform faster than the c
-- bindings version, especially for parallel code.
--
-- See <http://www.pcg-random.org> for details.
--
-- @
-- import Control.Monad.ST
-- import System.Random.PCG.Fast.Pure
--
-- three :: [Double]
-- three = runST $ do
-- g <- create
-- a <- uniform g
-- b <- uniform g
-- c <- uniform g
-- return [a,b,c]
-- @
module System.Random.PCG.Fast.Pure
( -- * Gen
Gen, GenIO, GenST
, create, createSystemRandom, initialize, withSystemRandom
-- * Getting random numbers
, Variate (..)
, advance, retract
-- * Seeds
, FrozenGen, save, restore, seed, initFrozen
-- * Type restricted versions
-- ** uniform
, uniformW8, uniformW16, uniformW32, uniformW64
, uniformI8, uniformI16, uniformI32, uniformI64
, uniformF, uniformD, uniformBool
-- ** uniformR
, uniformRW8, uniformRW16, uniformRW32, uniformRW64
, uniformRI8, uniformRI16, uniformRI32, uniformRI64
, uniformRF, uniformRD, uniformRBool
-- ** uniformB
, uniformBW8, uniformBW16, uniformBW32, uniformBW64
, uniformBI8, uniformBI16, uniformBI32, uniformBI64
, uniformBF, uniformBD, uniformBBool
) where
import Control.Monad.Primitive
import Data.Bits
import Data.Primitive.ByteArray
import Data.Primitive.Types
import GHC.Word
import System.Random
import System.Random.PCG.Class
newtype FrozenGen = F Word64
deriving (Show, Eq, Ord, Prim)
-- | State of the random number generator.
newtype Gen s = G (MutableByteArray s)
type GenIO = Gen RealWorld
type GenST = Gen
-- $setup
-- >>> import System.Random.PCG.Fast.Pure
-- >>> import System.Random.PCG.Class
-- >>> import Control.Monad
-- internals -----------------------------------------------------------
data Pair = P {-# UNPACK #-} !Word64 {-# UNPACK #-} !Word32
deriving Show
fastMultiplier :: Word64
fastMultiplier = 6364136223846793005
-- Compute the next state of the generator
state :: Word64 -> Word64
state s = s * fastMultiplier
-- Compute the output random number from the state of the generator.
output :: Word64 -> Word32
output s = fromIntegral $
((s `shiftR` 22) `xor` s) `unsafeShiftR` (fromIntegral (s `shiftR` 61) + 22)
-- Compute the next state and output in a strict pair.
pair :: Word64 -> Pair
pair s = P (state s) (output s)
-- Given some bound and the generator, compute the new state and bounded
-- random number.
bounded :: Word32 -> Word64 -> Pair
bounded b s0 = go s0
where
t = negate b `mod` b
go !s | r >= t = P s' (r `mod` b)
| otherwise = go s'
where P s' r = pair s
{-# INLINE bounded #-}
advancing
:: Word64 -- amount to advance by
-> Word64 -- state
-> Word64 -- multiplier
-> Word64 -- increment
-> Word64 -- new state
advancing d0 s m0 p0 = go d0 m0 p0 1 0
where
go d cm cp am ap
| d <= 0 = am * s + ap
| odd d = go d' cm' cp' (am * cm) (ap * cm + cp)
| otherwise = go d' cm' cp' am ap
where
cm' = cm * cm
cp' = (cm + 1) * cp
d' = d `div` 2
advanceFast :: Word64 -> FrozenGen -> FrozenGen
advanceFast d (F s) = F $ advancing d s fastMultiplier 0
------------------------------------------------------------------------
-- Seed
------------------------------------------------------------------------
-- | Save the state of a 'Gen' in a 'Seed'.
save :: PrimMonad m => Gen (PrimState m) -> m FrozenGen
save (G a) = readByteArray a 0
{-# INLINE save #-}
-- | Restore a 'Gen' from a 'Seed'.
restore :: PrimMonad m => FrozenGen -> m (Gen (PrimState m))
restore f = do
a <- newByteArray 8
writeByteArray a 0 f
return $! G a
{-# INLINE restore #-}
-- | Generate a new seed using single 'Word64'.
--
-- >>> initFrozen 0
-- FrozenGen 1
initFrozen :: Word64 -> FrozenGen
initFrozen w = F (w .|. 1)
-- | Standard initial seed.
seed :: FrozenGen
seed = F 0xcafef00dd15ea5e5
-- | Create a 'Gen' from a fixed initial seed.
create :: PrimMonad m => m (Gen (PrimState m))
create = restore seed
-- | Initialize a generator a single word.
--
-- >>> initialize 0 >>= save
-- FrozenGen 1
initialize :: PrimMonad m => Word64 -> m (Gen (PrimState m))
initialize a = restore (initFrozen a)
-- | Seed with system random number. (\"@\/dev\/urandom@\" on Unix-like
-- systems, time otherwise).
withSystemRandom :: (GenIO -> IO a) -> IO a
withSystemRandom f = do
w <- sysRandom
initialize w >>= f
-- | Seed a PRNG with data from the system's fast source of pseudo-random
-- numbers. All the caveats of 'withSystemRandom' apply here as well.
createSystemRandom :: IO GenIO
createSystemRandom = withSystemRandom (return :: GenIO -> IO GenIO)
-- | Advance the given generator n steps in log(n) time. (Note that a
-- \"step\" is a single random 32-bit (or less) 'Variate'. Data types
-- such as 'Double' or 'Word64' require two \"steps\".)
--
-- >>> create >>= \g -> replicateM_ 1000 (uniformW32 g) >> uniformW32 g
-- 3725702568
-- >>> create >>= \g -> replicateM_ 500 (uniformD g) >> uniformW32 g
-- 3725702568
-- >>> create >>= \g -> advance 1000 g >> uniformW32 g
-- 3725702568
advance :: PrimMonad m => Word64 -> Gen (PrimState m) -> m ()
advance u (G a) = do
s <- readByteArray a 0
let s' = advanceFast u s
writeByteArray a 0 s'
{-# INLINE advance #-}
-- | Retract the given generator n steps in log(2^64-n) time. This
-- is just @advance (-n)@.
--
-- >>> create >>= \g -> replicateM 3 (uniformW32 g)
-- [2951688802,2698927131,361549788]
-- >>> create >>= \g -> retract 1 g >> replicateM 3 (uniformW32 g)
-- [954135925,2951688802,2698927131]
retract :: PrimMonad m => Word64 -> Gen (PrimState m) -> m ()
retract u g = advance (-u) g
{-# INLINE retract #-}
------------------------------------------------------------------------
-- Instances
------------------------------------------------------------------------
instance (PrimMonad m, s ~ PrimState m) => Generator (Gen s) m where
uniform1 f (G a) = do
s <- readByteArray a 0
let P s' r = pair s
writeByteArray a 0 s'
return $! f r
{-# INLINE uniform1 #-}
uniform2 f (G a) = do
s <- readByteArray a 0
let s' = state s
writeByteArray a 0 (state s')
return $! f (output s) (output s')
{-# INLINE uniform2 #-}
uniform1B f b (G a) = do
s <- readByteArray a 0
let P s' r = bounded b s
writeByteArray a 0 s'
return $! f r
{-# INLINE uniform1B #-}
instance RandomGen FrozenGen where
next (F s) = (wordsTo64Bit w1 w2, F s'')
where
P s' w1 = pair s
P s'' w2 = pair s'
{-# INLINE next #-}
split (F s) = (mk w1 w2, mk w3 w4)
where
mk a b = initFrozen $! wordsTo64Bit a b
P s1 w1 = pair s
P s2 w2 = pair s1
P s3 w3 = pair s2
w4 = output s3 -- abandon old state
{-# INLINE split #-}