pcg-random-0.1.0.0: src/System/Random/PCG.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE MultiParamTypeClasses #-}
#if __GLASGOW_HASKELL__ >= 707
{-# LANGUAGE RoleAnnotations #-}
#endif
--------------------------------------------------------------------
-- |
-- Module : System.Random.PCG
-- Copyright : Copyright (c) 2014, Christopher Chalmers <c.chalmers@me.com>
-- License : BSD3
-- Maintainer : Christopher Chalmers <c.chalmers@me.com>
-- Stability : experimental
-- Portability: CPP, FFI
--
-- Standard PCG Random Number Generator with chosen streams. See
-- <http://www.pcg-random.org> for details.
--
-- @
-- import Control.Monad.ST
-- import System.Random.PCG
--
-- three :: [Double]
-- three = runST $ do
-- g <- create
-- a <- uniform g
-- b <- uniform g
-- c <- uniform g
-- return [a,b,c]
-- @
module System.Random.PCG
( -- * Generator
Gen, GenIO, GenST
, create, createSystemRandom, initialize, withSystemRandom
-- * Getting random numbers
, Variate (..)
, advance, retract
-- * Frozen generator
, FrozenGen
, save, restore, seed, initFrozen
-- * Type restricted versions
, uniformW8, uniformW16, uniformW32, uniformW64
, uniformI8, uniformI16, uniformI32, uniformI64
, uniformF, uniformD, uniformBool
) where
import Control.Applicative
import Control.Monad.Primitive
import Foreign
import System.IO.Unsafe
import System.Random
import System.Random.PCG.Class
-- $setup
-- >>> import System.Random.PCG
-- >>> import System.Random.PCG.Class
-- >>> import Control.Monad
------------------------------------------------------------------------
-- State
------------------------------------------------------------------------
-- | Immutable snapshot of the state of a 'Gen'.
data FrozenGen = FrozenGen {-# UNPACK #-} !Word64 {-# UNPACK #-} !Word64
deriving (Show, Eq, Ord)
-- | Save the state of a 'Gen' in a 'FrozenGen'.
save :: PrimMonad m => Gen (PrimState m) -> m FrozenGen
save (Gen p) = unsafePrimToPrim (peek p)
{-# INLINE save #-}
-- | Restore a 'Gen' from a 'FrozenGen'.
restore :: PrimMonad m => FrozenGen -> m (Gen (PrimState m))
restore s = unsafePrimToPrim $ do
p <- malloc
poke p s
return (Gen p)
{-# INLINE restore #-}
-- | Fixed seed.
seed :: FrozenGen
seed = FrozenGen 0x853c49e6748fea9b 0xda3e39cb94b95bdb
-- | Generate a new seed using two 'Word64's.
--
-- >>> initFrozen 0 0
-- FrozenGen 6364136223846793006 1
initFrozen :: Word64 -> Word64 -> FrozenGen
initFrozen w1 w2 = unsafeDupablePerformIO $ do
p <- malloc
pcg32_srandom_r p w1 w2
peek p <* free p
{-# INLINE initFrozen #-}
instance Storable FrozenGen where
sizeOf _ = 16
{-# INLINE sizeOf #-}
alignment _ = 8
{-# INLINE alignment #-}
poke ptr (FrozenGen x y) = poke ptr' x >> pokeElemOff ptr' 1 y
where ptr' = castPtr ptr
{-# INLINE poke #-}
peek ptr = FrozenGen <$> peek ptr' <*> peekElemOff ptr' 1
where ptr' = castPtr ptr
{-# INLINE peek #-}
------------------------------------------------------------------------
-- PrimMonad interface
------------------------------------------------------------------------
-- | State of the random number generator
newtype Gen s = Gen (Ptr FrozenGen)
deriving (Eq, Ord)
#if __GLASGOW_HASKELL__ >= 707
type role Gen representational
#endif
-- this should be type safe because the Gen cannot escape its PrimMonad
-- | Type alias of 'Gen' specialized to 'IO'.
type GenIO = Gen RealWorld
-- | Type alias of 'Gen' specialized to 'ST'. (
type GenST s = Gen s
-- Note this doesn't force it to be in ST. You can write (STGen Realworld)
-- and it'll work in IO. Writing STGen s = Gen (PrimState (ST s)) doesn't
-- solve this.
-- | Create a 'Gen' from a fixed initial 'seed'.
create :: PrimMonad m => m (Gen (PrimState m))
create = restore seed
-- | Initialize a generator with two words.
--
-- >>> initialize 0 0 >>= save
-- FrozenGen 6364136223846793006 1
initialize :: PrimMonad m => Word64 -> Word64 -> m (Gen (PrimState m))
initialize a b = unsafePrimToPrim $ do
p <- malloc
pcg32_srandom_r p a b
return (Gen p)
-- | Seed with system random number. (\"@\/dev\/urandom@\" on Unix-like
-- systems, time otherwise).
withSystemRandom :: PrimMonad m => (Gen (PrimState m) -> m a) -> IO a
withSystemRandom f = do
w1 <- sysRandom
w2 <- sysRandom
unsafePrimToIO $ initialize w1 w2 >>= f
-- | Seed a PRNG with data from the system's fast source of pseudo-random
-- numbers. All the caveats of 'withSystemRandom' apply here as well.
createSystemRandom :: IO GenIO
createSystemRandom = withSystemRandom (return :: GenIO -> IO GenIO)
-- -- | Generate a uniform 'Word32' bounded by the given bound.
-- uniformB :: PrimMonad m => Word32 -> Gen (PrimState m) -> m Word32
-- uniformB u (Gen p) = unsafePrimToPrim $ pcg32_boundedrand_r p u
-- {-# INLINE uniformB #-}
-- | Advance the given generator n steps in log(n) time. (Note that a
-- \"step\" is a single random 32-bit (or less) 'Variate'. Data types
-- such as 'Double' or 'Word64' require two \"steps\".)
--
-- >>> create >>= \g -> replicateM_ 1000 (uniformW32 g) >> uniformW32 g
-- 3640764222
-- >>> create >>= \g -> replicateM_ 500 (uniformD g) >> uniformW32 g
-- 3640764222
-- >>> create >>= \g -> advance 1000 g >> uniformW32 g
-- 3640764222
advance :: PrimMonad m => Word64 -> Gen (PrimState m) -> m ()
advance u (Gen p) = unsafePrimToPrim $ pcg32_advance_r p u
{-# INLINE advance #-}
-- | Retract the given generator n steps in log(2^64-n) time. This
-- is just @advance (-n)@.
--
-- >>> create >>= \g -> replicateM 3 (uniformW32 g)
-- [355248013,41705475,3406281715]
-- >>> create >>= \g -> retract 1 g >> replicateM 3 (uniformW32 g)
-- [19683962,355248013,41705475]
retract :: PrimMonad m => Word64 -> Gen (PrimState m) -> m ()
retract u g = advance (-u) g
{-# INLINE retract #-}
------------------------------------------------------------------------
-- Foreign calls
------------------------------------------------------------------------
-- It shouldn't be too hard to impliment the algorithm in pure haskell.
-- For now just use the c interface.
-- For whatever reason, calling the #defined versions doesn't seem to work
-- so we need to call the low-level api directly
foreign import ccall unsafe "pcg_setseq_64_srandom_r"
pcg32_srandom_r :: Ptr FrozenGen -> Word64 -> Word64 -> IO ()
foreign import ccall unsafe "pcg_setseq_64_xsh_rr_32_random_r"
pcg32_random_r :: Ptr FrozenGen -> IO Word32
-- foreign import ccall unsafe "pcg_setseq_64_xsh_rr_32_boundedrand_r"
-- pcg32_boundedrand_r :: Ptr FrozenGen -> Word32 -> IO Word32
foreign import ccall unsafe "pcg_setseq_64_advance_r"
pcg32_advance_r :: Ptr FrozenGen -> Word64 -> IO ()
------------------------------------------------------------------------
-- Instances
------------------------------------------------------------------------
instance (PrimMonad m, s ~ PrimState m) => Generator (Gen s) m where
uniform1 f (Gen p) = unsafePrimToPrim $ f <$> pcg32_random_r p
{-# INLINE uniform1 #-}
uniform2 f (Gen p) = unsafePrimToPrim $ do
w1 <- pcg32_random_r p
w2 <- pcg32_random_r p
return $ f w1 w2
{-# INLINE uniform2 #-}
instance RandomGen FrozenGen where
next s = unsafeDupablePerformIO $ do
p <- malloc
poke p s
w1 <- pcg32_random_r p
w2 <- pcg32_random_r p
s' <- peek p
free p
return (wordsTo64Bit w1 w2, s')
{-# INLINE next #-}
split s = unsafeDupablePerformIO $ do
p <- malloc
poke p s
w1 <- pcg32_random_r p
w2 <- pcg32_random_r p
w3 <- pcg32_random_r p
w4 <- pcg32_random_r p
w5 <- pcg32_random_r p
w6 <- pcg32_random_r p
w7 <- pcg32_random_r p
w8 <- pcg32_random_r p
pcg32_srandom_r p (wordsTo64Bit w1 w2) (wordsTo64Bit w3 w4)
s1 <- peek p
pcg32_srandom_r p (wordsTo64Bit w5 w6) (wordsTo64Bit w7 w8)
s2 <- peek p
free p
return (s1,s2)