pang-a-lambda-0.2.0.0: src/Physics/TwoDimensions/Shapes.hs
-- | A very simple physics subsytem. It currently detects shape
-- overlaps only, the actual physics movement is carried out
-- in Yampa itself, as it is very simple using integrals and
-- derivatives.
module Physics.TwoDimensions.Shapes where
import FRP.Yampa.VectorSpace
import Physics.TwoDimensions.Dimensions
import Constants
import Collisions
-- | Side of a rectangle
data Side = TopSide | BottomSide | LeftSide | RightSide
deriving (Eq,Show)
-- | Opposite side
--
-- If A collides with B, the collision sides on
-- A and B are always opposite.
oppositeSide :: Side -> Side
oppositeSide TopSide = BottomSide
oppositeSide BottomSide = TopSide
oppositeSide LeftSide = RightSide
oppositeSide RightSide = LeftSide
data Shape = Rectangle Pos2D Size2D -- A corner and the whole size
| Circle Pos2D Double -- Position and radius
| SemiPlane Pos2D Side --
-- | Detects if two shapes overlap.
--
-- Rectangles: overlap if projections on both axis overlap,
-- which happens if x distance between centers is less than the sum
-- of half the widths, and the analogous for y and the heights.
overlapShape :: Shape -> Shape -> Bool
overlapShape (Circle p1 s1) (Circle p2 s2) = (dist - (s1 + s2)) < sigma
where (dx, dy) = p2 ^-^ p1
dist = sqrt (dx**2 + dy**2)
sigma = 1
overlapShape (Circle (p1x,p1y) s1) (SemiPlane (px,py) side) = case side of
LeftSide -> p1x - s1 <= px
RightSide -> p1x + s1 >= px
TopSide -> p1y - s1 <= py
BottomSide -> p1y + s1 >= py
overlapShape s@(SemiPlane _ _) c@(Circle _ _) = overlapShape c s
overlapShape r@(Rectangle _ _) c@(Circle _ _) = overlapShape c r
overlapShape (Circle p1 s1) (Rectangle p2 s2) =
circleAABBOverlap (p1,s1) (rectangleToCentre (p2,s2))
overlapShape (Rectangle p1 s1) (Rectangle p2 s2) =
overlapsAABB2 (rectangleToCentre (p1, s1)) (rectangleToCentre (p2, s2))
overlapShape (Rectangle p1 s1) (SemiPlane p2 side2) =
let (p2', s2') = semiplaneRectangle p2 side2
in overlapsAABB2 (rectangleToCentre (p1, s1)) (rectangleToCentre (p2', s2'))
overlapShape p@(SemiPlane _ _) r@(Rectangle _ _) = overlapShape r p
overlapShape _ _ = False -- Not really, it's just that we don't care
semiplaneRectangle :: Pos2D -> Side -> (Pos2D, (Double, Double))
semiplaneRectangle p2 s2 = case s2 of
LeftSide -> (p2 ^-^ (100, 100), (100, height + 200))
RightSide -> (p2 ^-^ (0, 100), (100, height + 200))
TopSide -> (p2 ^-^ (100, 100), (width + 200, 100))
BottomSide -> (p2 ^-^ (100, 0), (width + 200, 100))
rectangleToCentre ((px, py), (sw, sh)) = ((px + (sw / 2), py + (sh / 2)), (sw / 2, sh / 2))