opencascade-hs-0.0.0.1: cpp/hs_gp_Vec2d.cpp
#include <gp_Vec2d.hxx>
#include "hs_gp_Vec2d.h"
gp_Vec2d * hs_new_gp_Vec2d(double x, double y) {
return new gp_Vec2d(x, y);
}
void hs_delete_gp_Vec2d(gp_Vec2d* vec){
delete vec;
}
double hs_gp_Vec2d_X(gp_Vec2d * vec){
return vec->X();
}
double hs_gp_Vec2d_Y(gp_Vec2d * vec){
return vec->Y();
}
void hs_gp_Vec2d_SetX(gp_Vec2d * vec, double x){
vec->SetX(x);
}
void hs_gp_Vec2d_SetY(gp_Vec2d * vec, double y){
vec->SetY(y);
}
bool hs_gp_Vec2d_IsEqual(gp_Vec2d * a, gp_Vec2d * b, double linearTolerance, double angularTolerance){
return a->IsEqual(*b, linearTolerance, angularTolerance);
}
bool hs_gp_Vec2d_IsNormal(gp_Vec2d * a, gp_Vec2d * b, double angularTolerance){
return a->IsNormal(*b, angularTolerance);
}
bool hs_gp_Vec2d_IsOpposite(gp_Vec2d * a, gp_Vec2d * b, double angularTolerance){
return a->IsOpposite(*b, angularTolerance);
}
bool hs_gp_Vec2d_IsParallel(gp_Vec2d * a, gp_Vec2d * b, double angularTolerance){
return a->IsParallel(*b, angularTolerance);
}
double hs_gp_Vec2d_Angle(gp_Vec2d * a, gp_Vec2d * b){
return a->Angle(*b);
}
double hs_gp_Vec2d_Magnitude(gp_Vec2d * a){
return a->Magnitude();
}
double hs_gp_Vec2d_SquareMagnitude(gp_Vec2d * a){
return a->SquareMagnitude();
}
void hs_gp_Vec2d_Add(gp_Vec2d * a, gp_Vec2d * b){
a->Add(*b);
}
gp_Vec2d * hs_gp_Vec2d_Added(gp_Vec2d * a, gp_Vec2d * b){
return new gp_Vec2d(a->Added(*b));
}
void hs_gp_Vec2d_Subtract(gp_Vec2d * a, gp_Vec2d * b){
a->Subtract(*b);
}
gp_Vec2d * hs_gp_Vec2d_Subtracted(gp_Vec2d * a, gp_Vec2d * b){
return new gp_Vec2d(a->Subtracted(*b));
}
void hs_gp_Vec2d_Multiply(gp_Vec2d * a, double b){
a->Multiply(b);
}
gp_Vec2d * hs_gp_Vec2d_Multiplied(gp_Vec2d * a, double b){
return new gp_Vec2d(a->Multiplied(b));
}
void hs_gp_Vec2d_Divide(gp_Vec2d * a, double b){
a->Divide(b);
}
gp_Vec2d * hs_gp_Vec2d_Divided(gp_Vec2d * a, double b){
return new gp_Vec2d(a->Divided(b));
}
double hs_gp_Vec2d_Crossed(gp_Vec2d * a, gp_Vec2d * b){
return a->Crossed(*b);
}
double hs_gp_Vec2d_CrossMagnitude(gp_Vec2d * a, gp_Vec2d * b){
return a->CrossMagnitude(*b);
}
double hs_gp_Vec2d_CrossSquareMagnitude(gp_Vec2d * a, gp_Vec2d * b){
return a->CrossSquareMagnitude(*b);
}
double hs_gp_Vec2d_Dot(gp_Vec2d * a, gp_Vec2d * b){
return a->Dot(*b);
}
void hs_gp_Vec2d_Normalize(gp_Vec2d * a){
a->Normalize();
}
gp_Vec2d * hs_gp_Vec2d_Normalized(gp_Vec2d * a){
return new gp_Vec2d(a->Normalized());
}
void hs_gp_Vec2d_Reverse(gp_Vec2d* a){
a->Reverse();
}
gp_Vec2d * hs_gp_Vec2d_Reversed(gp_Vec2d* a){
return new gp_Vec2d(a->Reversed());
}
void hs_gp_Vec2d_Mirror(gp_Vec2d * theVec2d, gp_Vec2d * theAxis){
theVec2d->Mirror(*theAxis);
}
gp_Vec2d * hs_gp_Vec2d_Mirrored(gp_Vec2d * theVec2d, gp_Vec2d * theAxis){
return new gp_Vec2d(theVec2d->Mirrored(*theAxis));
}
void hs_gp_Vec2d_MirrorAboutAx2d(gp_Vec2d * theVec2d, gp_Ax2d * theAxis){
theVec2d->Mirror(*theAxis);
}
gp_Vec2d * hs_gp_Vec2d_MirroredAboutAx2d(gp_Vec2d * theVec2d, gp_Ax2d * theAxis){
return new gp_Vec2d(theVec2d->Mirrored(*theAxis));
}
void hs_gp_Vec2d_Rotate(gp_Vec2d * theVec2d, double amount){
theVec2d->Rotate(amount);
}
gp_Vec2d * hs_gp_Vec2d_Rotated(gp_Vec2d * theVec2d, double amount){
return new gp_Vec2d(theVec2d->Rotated(amount));
}
void hs_gp_Vec2d_Scale(gp_Vec2d * theVec2d, double s){
theVec2d->Scale(s);
}
gp_Vec2d * hs_gp_Vec2d_Scaled(gp_Vec2d * theVec2d, double s){
return new gp_Vec2d(theVec2d->Scaled(s));
}
void hs_gp_Vec2d_Transform(gp_Vec2d * theVec2d, gp_Trsf2d * trsf){
theVec2d->Transform(*trsf);
}
gp_Vec2d * hs_gp_Vec2d_Transformed(gp_Vec2d * theVec2d, gp_Trsf2d * trsf){
return new gp_Vec2d(theVec2d->Transformed(*trsf));
}