ombra-0.1.0.0: ombra.cabal
name: ombra
version: 0.1.0.0
synopsis: Render engine.
description: Ombra is a render engine written in Haskell. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with Ombra, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). Ombra supports both OpenGL and WebGL.
homepage: https://github.com/ziocroc/Ombra
bug-reports: https://github.com/ziocroc/Ombra/issues
license: BSD3
license-file: LICENSE
author: Luca "ziocroc" Prezzavento
maintainer: ziocroc@gmail.com
copyright: Copyright © 2014-2016 Luca Prezzavento
category: Graphics
build-type: Simple
extra-source-files: README.md
cabal-version: >=1.10
source-repository head
type: git
location: https://github.com/ziocroc/Ombra
flag opengl
description: Enable the OpenGL backend. Main module: Graphics.Rendering.Ombra.Backend.OpenGL
flag webgl
description: Enable the GHCJS/WebGL backend, if compiled with GHCJS. Main module: Graphics.Rendering.Ombra.Backend.WebGL
library
exposed-modules: Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.Blend, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra.Draw.Internal, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra.D3, Graphics.Rendering.Ombra.Types, Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Shapes, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Shader.ShaderVar, Graphics.Rendering.Ombra.Shader.GLSL, Graphics.Rendering.Ombra.Shader.Stages, Graphics.Rendering.Ombra.Shader.Program, Graphics.Rendering.Ombra.Shader.CPU, Graphics.Rendering.Ombra.Shader.Default3D, Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader.Language.Functions
other-modules: Graphics.Rendering.Ombra.Internal.STVectorLen, Graphics.Rendering.Ombra.Internal.Resource, Graphics.Rendering.Ombra.Internal.TList
if flag(webgl) && impl(ghcjs)
exposed-modules: Graphics.Rendering.Ombra.Backend.WebGL
other-modules: Graphics.Rendering.Ombra.Backend.WebGL.Raw, Graphics.Rendering.Ombra.Backend.WebGL.Types, Graphics.Rendering.Ombra.Backend.WebGL.Const
if flag(opengl) && !impl(ghcjs)
exposed-modules: Graphics.Rendering.Ombra.Backend.OpenGL
other-extensions: TypeOperators, DataKinds, ConstraintKinds, MultiParamTypeClasses, TypeFamilies, FlexibleContexts, FlexibleInstances, RankNTypes, GADTs, TypeSynonymInstances, KindSignatures, UndecidableInstances, ExistentialQuantification, GeneralizedNewtypeDeriving, NullaryTypeClasses, PolyKinds, ScopedTypeVariables, FunctionalDependencies, DeriveDataTypeable, ImpredicativeTypes, RebindableSyntax
build-depends: base <5.0, vect <0.5, hashable <1.3, unordered-containers <0.3, vector <0.12, transformers <0.6, hashtables <1.4
if flag(opengl) && !impl(ghcjs)
build-depends: gl <0.8
if flag(webgl) && impl(ghcjs)
build-depends: ghcjs-base
default-language: Haskell2010