nyx-game-0.1.0.0: app/Enemy/Static.hs
{-# LANGUAGE FunctionalDependencies #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE OverloadedStrings #-}
module Enemy.Static where
import qualified SDL
import qualified Play.Engine.MySDL.MySDL as MySDL
import qualified Data.Map as M
import Control.Monad.Except
import Control.Lens
import Play.Engine
import Bullet
import Enemy
import qualified Attack as A
import qualified Attack.SpiralAttack as SA
import qualified Play.Engine.Movement as MV
import qualified Play.Engine.Sprite as Spr
import Data.Maybe (fromJust)
wantedAssets :: [(String, MySDL.ResourceType FilePath)]
wantedAssets =
[ ("bullet", MySDL.Texture "bullet.png")
, ("static", MySDL.Texture "static.png")
]
make :: IPoint -> FPoint -> Int -> M.Map String SDL.Texture -> Result Enemy
make posi dir targetY ts = do
let textName = "bullet"
case (,) <$> M.lookup textName ts <*> M.lookup "static" ts of
Nothing ->
throwError ["Texture not found: static or " ++ textName ++ " in:\n" ++ show (M.keys ts)]
Just (bt, et) -> do
let
sz = Point 48 48
pure . mkEnemy $
MakeEnemy
{ mkePos = posi
, mkeSize = sz
, mkeMov = staticMovement dir
, mkeHealth = 5
, mkeDirChanger = changeDirection targetY
, mkeAtk = sprayAttack bt
, mkeAtkChanger = \_ _ -> Nothing
, mkeDeathTime = 30
, mkeDeathParts = Point 3 3
, mkeDeathTexture = et
, mkeSprite =
fromJust
$ Spr.make
$ Spr.MakeArgs
{ mkActionmap = ["normal"]
, mkAction = "normal"
, mkTexture = et
, mkSize = sz
, mkMaxPos = 1
, mkSpeed = 1
}
, mkeHitbox = Hitbox
{ _alignment = Point 4 4
, _size = sz
& over x (\n -> n - 8)
& over y (\n -> n - 8)
}
}
staticMovement :: FPoint -> MV.Movement
staticMovement dir = MV.make $ MV.defArgs
{ MV.maxspeed = Point 3 3
, MV.accel = Point (dir ^. x * 0.1) (dir ^.y * 0.1)
}
sprayAttack :: SDL.Texture -> A.Attack
sprayAttack = SA.make 5 0 (45, 15) $ MV.straight (Point 3.5 3.5)
changeDirection :: Int -> Size -> Enemy -> FPoint
changeDirection targetY _ enemy
| enemy ^. direction . x == 0
, enemy ^. direction . y == 0
, enemy ^. pos . y < targetY
= Point 1 1
| enemy ^. pos . y >= targetY
, enemy ^. direction . y == 1
= Point 0 0
| otherwise
= enemy ^. direction