null-canvas-0.2.4: examples/tictactoe/Main.hs
module Main where
import Graphics.Blank
import Data.Map (Map)
import qualified Data.Map as Map
import Debug.Trace
main = blankCanvas 3000 $ \ context -> loop context Map.empty X
data XO = X | O
deriving (Eq,Ord,Show)
swap :: XO -> XO
swap X = O
swap O = X
loop :: Context -> Map (Int,Int) XO -> XO -> IO ()
loop context board turn = do
-- print board
-- print turn
(width,height,sz) <- send context $ do
(width,height) <- size
clearRect (0,0,width,height)
beginPath()
let sz = min width height
save()
translate (width / 2,height / 2)
sequence_ [ do bigLine (-sz * 0.45,n) (sz * 0.45,n)
bigLine (n,-sz * 0.45) (n,sz * 0.45)
| n <- [-sz * 0.15,sz * 0.15]
]
sequence_ [ do save()
translate (fromIntegral x * sz * 0.3,fromIntegral y * sz * 0.3)
case Map.lookup (x,y) board of
Just X -> drawX (sz * 0.1)
Just O -> drawO (sz * 0.1)
Nothing -> return ()
restore()
| x <- [-1,0,1]
, y <- [-1,0,1]
]
restore()
return (width,height,sz)
let pointToSq :: (Float,Float) -> Maybe (Int,Int)
pointToSq (x,y) = do
x' <- fd ((x - width / 2) / sz)
y' <- fd ((y - height / 2) / sz)
return (x',y')
fd x =
-- trace (show ("fx",x,r)) $
if r `elem` [-1..1] then Just (signum r) else Nothing
where r = round (x * 3.3333)
event <- send context $ readEvent MouseDown
-- print event
case jsMouse event of
-- if no mouse location, ignore, and redraw
Nothing -> loop context board turn
Just (x',y') -> case pointToSq (fromIntegral x',fromIntegral y') of
Nothing -> loop context board turn
Just pos -> case Map.lookup pos board of
Nothing -> loop context
(Map.insert pos turn board)
(swap turn)
-- already something here
Just _ -> loop context board turn
xColor = "#ff0000"
oColor = "#00a000"
boardColor = "#000080"
drawX :: Float -> Canvas ()
drawX size = do
strokeStyle xColor
lineCap "butt"
beginPath()
moveTo(-size,-size)
lineTo(size,size)
lineWidth 10
stroke()
beginPath()
moveTo(-size,size)
lineTo(size,-size)
lineWidth 10
stroke()
drawO :: Float -> Canvas ()
drawO radius = do
beginPath()
arc(0, 0, radius, 0, 2 * pi, False)
lineWidth 10
strokeStyle oColor
stroke()
bigLine :: (Float,Float) -> (Float,Float) -> Canvas ()
bigLine (x,y) (x',y') = do
beginPath()
moveTo(x,y)
lineTo(x',y')
lineWidth 20
strokeStyle boardColor
lineCap "round"
stroke()