# Democracy
- name: Majority vote
author: Kau
desc: "A majority vote is cast for new rules. Vote will pass with more than 50% of \"yes\",
with minimum 2 voters to be valid,
finishing after maximum one day."
rule: onRuleProposed $ callVoteRule (majority `withQuorum` 2) oneDay
category: [Democracy]
decls:
- Nomyx/Library/Vote.hs
- Nomyx/Library/Democracy.hs
picture: null
- name: Unanimity vote
author: Kau
desc: "A unanimity vote: all players need to vote \"yes\" for a new rule to be accepted."
rule: onRuleProposed $ callVoteRule unanimity oneDay
category: [Democracy]
decls:
- Nomyx/Library/Vote.hs
- Nomyx/Library/Democracy.hs
picture: null
# Monarchy
- name: make King
author: Kau
desc: "Make a player King (change the 1 with the player number that becomes King)"
rule: makeKing 1
category: [Monarchy]
decls:
- Nomyx/Library/Monarchy.hs
picture: null
- name: Monarchy
author: Kau
desc: "Monarchy: only the king decides which rules to accept or reject (change the 1 with the player number)"
rule: monarchy 1
category: [Monarchy]
decls:
- Nomyx/Library/Monarchy.hs
picture: null
- name: revolution
author: Kau
desc: "Revolution! Hail to the king!
This rule suppresses the democracy (usually rules 1 or 2), installs the king and activates monarchy.
(change the 1 with the player number that you want for King)"
rule: revolution 1
category: [Monarchy]
decls:
- Nomyx/Library/Monarchy.hs
picture: null
# Victories
- name: 5 rules victory
author: Kau
desc: "You win if you have 5 rules accepted."
rule: victoryXRules 5
category: [Victory]
decls:
- Nomyx/Library/Victory.hs
picture: null
- name: 100 ECU wins
author: Kau
desc: "You win if you have 1000 ECU on your bank account."
rule: victoryXEcu 1000
category: [Victory]
decls:
- Nomyx/Library/Victory.hs
picture: null
- name: I win
author: Kau
desc: "You win. That's it, if this rule is accepted you win the game.
Good luck on having this accepted by other players ;)"
rule: iWin
category: [Victory]
decls:
- Nomyx/Library/Victory.hs
picture: null
- name: No group victory
author: Kau
desc: "Only one player can achieve victory: No group victory.
Forbidding group victory usually becomes necessary when lowering the voting quorum:
a coalition of players could simply force a \"victory\" rule and win the game."
rule: noGroupVictory
category: [Victory]
decls:
- Nomyx/Library/Victory.hs
picture: null
# Bank accounts
- name: Bank accounts
author: Kau
desc: Create a bank account for each players
rule: createBankAccounts
category: [Bank]
decls: [Nomyx/Library/Bank.hs]
picture: null
- name: Bank services
author: Kau
desc: Activate bank services
rule: bankServices
category: [Bank]
decls: [Nomyx/Library/Bank.hs]
picture: null
- name: Display accounts
author: Kau
desc: Display all bank accounts
rule: displayBankAccounts
category: [Bank]
decls: [Nomyx/Library/Bank.hs]
picture: null
- name: Daily salaries
author: Kau
desc: each player wins 10 Ecu each days
rule: winXEcuPerDay 10
category: [Bank]
decls: [Nomyx/Library/Bank.hs]
picture: null
- name: Bonus rule accepted
author: Kau
desc: a player wins 100 Ecu if a rule proposed is accepted
rule: winXEcuOnRuleAccepted 100
category: [Bank]
decls: [Nomyx/Library/Bank.hs]
picture: null
- name: Money transfer
author: Kau
desc: a player can transfer money to another player
rule: moneyTransfer
category: [Bank]
decls: [Nomyx/Library/Bank.hs]
picture: null
# Players
- name: Ban player
author: Kau
desc: "Kick a player and prevent him from returning."
rule: banPlayer X
category: [Players]
decls:
- Nomyx/Library/PlayerManagement.hs
picture: null
# Examples
- name: Nothing
author: Kau
desc: A rule that does nothing
rule: return ()
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null
- name: Hello World
author: Kau
desc: A rule that says hello to all players
rule: outputAll_ "hello, world!"
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null
- name: Display current time
author: Kau
desc: Will display the current time (when refreshing the screen)
rule: displayCurrentTime
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null
- name: Display activation time
author: Kau
desc: will display the time at which the rule as been activate
rule: displayActivateTime
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null
- name: Delete rule
author: Kau
desc: Delete rule number one and then deletes itself
rule: suppressRule_ 1 >> autoDelete
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null
- name: Bravo button
author: Kau
desc: display a button and greets you when pressed (for player 1)
rule: void $ onInputButton_ "Click here:" (const $ outputAll_ "Bravo!") 1
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null
- name: Hello button
author: Kau
desc: display a button to greet other players
rule: helloButton
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null
- name: Enter Haiku
author: Kau
desc: display a field where you can enter a poem
rule: void $ onInputTextarea_ "Enter a haiku:" outputAll_ 1
category: [Examples]
decls: [Nomyx/Library/Examples.hs]
picture: null