nomyx-language-1.0.0: src/Nomyx/Language/Rules.hs
{-# LANGUAGE ScopedTypeVariables #-}
-- | Basic rules building blocks.
-- for example, you can suppress rule 1 with:
--do
-- suppressRule 1
module Nomyx.Language.Rules (
RuleNumber,
RuleCode,
RuleEvent(..),
RuleStatus(..),
MetaRule,
activateRule, activateRule_,
rejectRule, rejectRule_,
getRules, getActiveRules, getRule,
getRulesByNumbers,
getRuleFuncs,
addRule, addRule_, addRule',
suppressRule, suppressRule_, suppressAllRules,
proposeRule, modifyRule,
autoActivate,
activateOrRejectRule,
simulate,
metaruleVar, createMetaruleVar, addMetarule, testWithMetaRules, displayMetarules,
legal, illegal, noPlayPlayer, immutableRule,
autoDelete,
eraseAllRules,
getSelfRuleNumber, getSelfRule,
onRuleProposed,
showRule,
ruleEvent
) where
import Prelude hiding (foldr)
import Nomyx.Language.Types
import Nomyx.Language.Outputs
import Nomyx.Language.Utils
import Imprevu
import Control.Lens
import Control.Monad
import Data.List
import Data.Maybe
-- * Rule management
-- | activate a rule: change its state to Active and execute it
activateRule :: RuleNumber -> Nomex Bool
activateRule = ActivateRule
activateRule_ :: RuleNumber -> Nomex ()
activateRule_ r = activateRule r >> return ()
-- | reject a rule: change its state to Suppressed and suppresses all its environment (events, variables, inputs, victory)
-- the rule can be activated again later
rejectRule :: RuleNumber -> Nomex Bool
rejectRule = RejectRule
rejectRule_ :: RuleNumber -> Nomex ()
rejectRule_ r = void $ rejectRule r
getRules :: Nomex [RuleInfo]
getRules = GetRules
getActiveRules :: Nomex [RuleInfo]
getActiveRules = filter ((== Active) . _rStatus) <$> getRules
getRule :: RuleNumber -> Nomex (Maybe RuleInfo)
getRule rn = do
rs <- GetRules
return $ find (\a -> a ^. rNumber == rn) rs
getRulesByNumbers :: [RuleNumber] -> Nomex [RuleInfo]
getRulesByNumbers = mapMaybeM getRule
getRuleFuncs :: Nomex [Nomex ()]
getRuleFuncs = map _rRule <$> getRules
-- | add a rule to the game, it will have to be activated
addRule :: RuleInfo -> Nomex Bool
addRule = AddRule
addRule_ :: RuleInfo -> Nomex ()
addRule_ = void . AddRule
-- | add a rule to the game as described by the parameters
addRule' :: RuleName -> Rule -> RuleCode -> String -> Nomex RuleNumber
addRule' name rule code desc = do
rns <- map _rNumber <$> getRules
let number = head $ [1..] \\ rns
res <- addRule $ defaultRuleInfo { _rRule = rule, _rNumber = number, _rRuleTemplate = defaultRuleTemplate {_rName = name, _rRuleCode = code, _rDescription = desc}}
return $ if res then number else error "addRule': cannot add rule"
suppressRule :: RuleNumber -> Nomex Bool
suppressRule = RejectRule
suppressRule_ :: RuleNumber -> Nomex ()
suppressRule_ = void . RejectRule
suppressAllRules :: Nomex Bool
suppressAllRules = do
rs <- getRules
res <- mapM (suppressRule . _rNumber) rs
return $ and res
modifyRule :: RuleNumber -> RuleInfo -> Nomex Bool
modifyRule = ModifyRule
-- | propose a rule that will need to be voted on.
proposeRule :: RuleInfo -> Nomex Bool
proposeRule = ProposeRule
-- | allows a rule to retrieve its own number (for auto-deleting for example)
getSelfRuleNumber :: Nomex RuleNumber
getSelfRuleNumber = SelfRuleNumber
getSelfRule :: Nomex RuleInfo
getSelfRule = do
srn <- getSelfRuleNumber
[rs] <- getRulesByNumbers [srn]
return rs
-- | activate or reject a rule
activateOrRejectRule :: RuleInfo -> Bool -> Nomex ()
activateOrRejectRule r b = if b then activateRule_ (_rNumber r) else rejectRule_ (_rNumber r)
-- | a rule can autodelete itself (generaly after having performed some actions)
autoDelete :: Nomex ()
autoDelete = getSelfRuleNumber >>= suppressRule_
-- | All rules from player p are erased:
eraseAllRules :: PlayerNumber -> Nomex Bool
eraseAllRules p = do
rs <- getRules
let myrs = filter (\a -> a ^. rProposedBy == p) rs
res <- mapM (suppressRule . _rNumber) myrs
return $ and res
-- | This rule will activate automatically any new rule.
autoActivate :: Nomex ()
autoActivate = void $ onEvent_ (ruleEvent Proposed) (activateRule_ . _rNumber)
-- * Meta Rules
-- | A meta rule is a rule that can juge the legality of another rule.
type MetaRule = RuleInfo -> Nomex Bool
-- | The meta rules are stored in a list variable
metaruleVar :: V [(String, MetaRule)]
metaruleVar = V "metarules"
-- | create the meta rule variable
createMetaruleVar :: Nomex ()
createMetaruleVar = void $ newVar' metaruleVar []
-- | add a new metarule to the list
addMetarule :: MetaRule -> String -> Nomex ()
addMetarule mr code = void $ modifyVar metaruleVar ((code, mr):)
-- | use the list of meta rules to juge a new rule
testWithMetaRules :: RuleInfo -> Nomex Bool
testWithMetaRules r = do
mmrs <- readVar metaruleVar
case mmrs of
Just mrs -> and <$> mapM (($r) . snd) mrs
Nothing -> return False
displayMetarules :: Nomex ()
displayMetarules = void $ displayVar Nothing metaruleVar dispAll where
dispAll mvs = return $ maybe "No meta rules" (("Meta Rules:\n" ++) . concatMap disp) mvs
disp (s, _) = s ++ "\n"
-- | A rule will be always legal
legal :: MetaRule
legal = const $ return True
-- | A rule will be always illegal
illegal :: MetaRule
illegal = const $ return False
-- | Player p cannot propose any more rules
noPlayPlayer :: PlayerNumber -> MetaRule
noPlayPlayer pn rule = return $ _rProposedBy rule /= pn
-- | rule number rn cannot be deleted by any incoming rule
-- we simulate the execution of an incoming rule to make sure it doesn't delete the immutable rule
immutableRule :: RuleNumber -> MetaRule
immutableRule rn rule = do
immu <- getRule rn
maybe (return True) (const $ simulate (_rRule rule) (isJust <$> getRule rn)) immu
-- | simulate the execution of rule "sim" and then run rule "test" over the result
simulate :: Nomex a -> Nomex Bool -> Nomex Bool
simulate = Simu
-- | sets a callback called for each rule proposed
onRuleProposed :: (RuleInfo -> Nomex ()) -> Nomex ()
onRuleProposed f = void $ onEvent_ (ruleEvent Proposed) f
-- | a default rule
defaultRuleInfo :: RuleInfo
defaultRuleInfo = RuleInfo {
_rNumber = 1,
_rProposedBy = 0,
_rRule = return (),
_rStatus = Pending,
_rAssessedBy = Nothing,
_rModules = [],
_rRuleTemplate = defaultRuleTemplate}
defaultRuleTemplate :: RuleTemplate
defaultRuleTemplate = RuleTemplate {
_rName = "",
_rDescription = "",
_rRuleCode = "",
_rAuthor = "",
_rPicture = Nothing,
_rCategory = [],
_rDeclarations = []}
mapMaybeM :: (Monad m) => (a -> m (Maybe b)) -> [a] -> m [b]
mapMaybeM f = liftM catMaybes . mapM f
showRule :: Show a => a -> Nomex ()
showRule x = void $ NewOutput Nothing (return $ show x)
-- | Build a event firing when an action is made on a rule
ruleEvent :: RuleEvent -> Event RuleInfo
ruleEvent re = SignalEvent $ Signal re