network-3.0.0.0: Network/Socket/ByteString/IO.hsc
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE OverloadedStrings #-}
#include "HsNet.h"
-- |
-- Module : Network.Socket.ByteString
-- Copyright : (c) Johan Tibell 2007-2010
-- License : BSD-style
--
-- Maintainer : johan.tibell@gmail.com
-- Stability : stable
-- Portability : portable
--
-- This module provides access to the BSD /socket/ interface. This
-- module is generally more efficient than the 'String' based network
-- functions in 'Network.Socket'. For detailed documentation, consult
-- your favorite POSIX socket reference. All functions communicate
-- failures by converting the error number to 'System.IO.IOError'.
--
-- This module is made to be imported with 'Network.Socket' like so:
--
-- > import Network.Socket hiding (send, sendTo, recv, recvFrom)
-- > import Network.Socket.ByteString
--
module Network.Socket.ByteString.IO
(
-- * Send data to a socket
send
, sendAll
, sendTo
, sendAllTo
-- ** Vectored I/O
-- $vectored
, sendMany
, sendManyTo
-- * Receive data from a socket
, recv
, recvFrom
, waitWhen0
) where
import Control.Concurrent (threadWaitWrite, rtsSupportsBoundThreads)
import Data.ByteString (ByteString)
import qualified Data.ByteString as B
import Data.ByteString.Internal (createAndTrim)
import Data.ByteString.Unsafe (unsafeUseAsCStringLen)
import Foreign.Marshal.Alloc (allocaBytes)
import Foreign.Ptr (castPtr)
import Network.Socket.Buffer
import Network.Socket.ByteString.Internal
import Network.Socket.Imports
import Network.Socket.Types
#if !defined(mingw32_HOST_OS)
import Control.Monad (zipWithM_)
import Foreign.Marshal.Array (allocaArray)
import Foreign.Marshal.Utils (with)
import Foreign.Ptr (Ptr, plusPtr)
import Foreign.Storable (Storable(..))
import Network.Socket.Internal
import Network.Socket.ByteString.IOVec (IOVec(..))
import Network.Socket.ByteString.MsgHdr (MsgHdr(..))
#endif
-- ----------------------------------------------------------------------------
-- Sending
-- | Send data to the socket. The socket must be connected to a
-- remote socket. Returns the number of bytes sent. Applications are
-- responsible for ensuring that all data has been sent.
--
-- Sending data to closed socket may lead to undefined behaviour.
send :: Socket -- ^ Connected socket
-> ByteString -- ^ Data to send
-> IO Int -- ^ Number of bytes sent
send s xs = unsafeUseAsCStringLen xs $ \(str, len) ->
sendBuf s (castPtr str) len
waitWhen0 :: Int -> Socket -> IO ()
waitWhen0 0 s = when rtsSupportsBoundThreads $ do
fd <- fromIntegral <$> fdSocket s
threadWaitWrite fd
waitWhen0 _ _ = return ()
-- | Send data to the socket. The socket must be connected to a
-- remote socket. Unlike 'send', this function continues to send data
-- until either all data has been sent or an error occurs. On error,
-- an exception is raised, and there is no way to determine how much
-- data, if any, was successfully sent.
--
-- Sending data to closed socket may lead to undefined behaviour.
sendAll :: Socket -- ^ Connected socket
-> ByteString -- ^ Data to send
-> IO ()
sendAll _ "" = return ()
sendAll s bs = do
sent <- send s bs
waitWhen0 sent s
when (sent >= 0) $ sendAll s $ B.drop sent bs
-- | Send data to the socket. The recipient can be specified
-- explicitly, so the socket need not be in a connected state.
-- Returns the number of bytes sent. Applications are responsible for
-- ensuring that all data has been sent.
--
-- Sending data to closed socket may lead to undefined behaviour.
sendTo :: SocketAddress sa =>
Socket -- ^ Socket
-> ByteString -- ^ Data to send
-> sa -- ^ Recipient address
-> IO Int -- ^ Number of bytes sent
sendTo s xs sa =
unsafeUseAsCStringLen xs $ \(str, len) -> sendBufTo s str len sa
-- | Send data to the socket. The recipient can be specified
-- explicitly, so the socket need not be in a connected state. Unlike
-- 'sendTo', this function continues to send data until either all
-- data has been sent or an error occurs. On error, an exception is
-- raised, and there is no way to determine how much data, if any, was
-- successfully sent.
--
-- Sending data to closed socket may lead to undefined behaviour.
sendAllTo :: SocketAddress sa =>
Socket -- ^ Socket
-> ByteString -- ^ Data to send
-> sa -- ^ Recipient address
-> IO ()
sendAllTo _ "" _ = return ()
sendAllTo s xs sa = do
sent <- sendTo s xs sa
waitWhen0 sent s
when (sent >= 0) $ sendAllTo s (B.drop sent xs) sa
-- | Send data to the socket. The socket must be in a connected
-- state. The data is sent as if the parts have been concatenated.
-- This function continues to send data until either all data has been
-- sent or an error occurs. On error, an exception is raised, and
-- there is no way to determine how much data, if any, was
-- successfully sent.
--
-- Sending data to closed socket may lead to undefined behaviour.
sendMany :: Socket -- ^ Connected socket
-> [ByteString] -- ^ Data to send
-> IO ()
#if !defined(mingw32_HOST_OS)
sendMany _ [] = return ()
sendMany s cs = do
sent <- sendManyInner
waitWhen0 sent s
when (sent >= 0) $ sendMany s $ remainingChunks sent cs
where
sendManyInner =
fmap fromIntegral . withIOVec cs $ \(iovsPtr, iovsLen) -> do
fd <- fdSocket s
let len = fromIntegral $ min iovsLen (#const IOV_MAX)
throwSocketErrorWaitWrite s "Network.Socket.ByteString.sendMany" $
c_writev fd iovsPtr len
#else
sendMany s = sendAll s . B.concat
#endif
-- | Send data to the socket. The recipient can be specified
-- explicitly, so the socket need not be in a connected state. The
-- data is sent as if the parts have been concatenated. This function
-- continues to send data until either all data has been sent or an
-- error occurs. On error, an exception is raised, and there is no
-- way to determine how much data, if any, was successfully sent.
--
-- Sending data to closed socket may lead to undefined behaviour.
sendManyTo :: Socket -- ^ Socket
-> [ByteString] -- ^ Data to send
-> SockAddr -- ^ Recipient address
-> IO ()
#if !defined(mingw32_HOST_OS)
sendManyTo _ [] _ = return ()
sendManyTo s cs addr = do
sent <- fromIntegral <$> sendManyToInner
waitWhen0 sent s
when (sent >= 0) $ sendManyTo s (remainingChunks sent cs) addr
where
sendManyToInner =
withSockAddr addr $ \addrPtr addrSize ->
withIOVec cs $ \(iovsPtr, iovsLen) -> do
let msgHdr = MsgHdr
addrPtr (fromIntegral addrSize)
iovsPtr (fromIntegral iovsLen)
fd <- fdSocket s
with msgHdr $ \msgHdrPtr ->
throwSocketErrorWaitWrite s "Network.Socket.ByteString.sendManyTo" $
c_sendmsg fd msgHdrPtr 0
#else
sendManyTo s cs = sendAllTo s (B.concat cs)
#endif
-- ----------------------------------------------------------------------------
-- Receiving
-- | Receive data from the socket. The socket must be in a connected
-- state. This function may return fewer bytes than specified. If
-- the message is longer than the specified length, it may be
-- discarded depending on the type of socket. This function may block
-- until a message arrives.
--
-- Considering hardware and network realities, the maximum number of bytes to
-- receive should be a small power of 2, e.g., 4096.
--
-- For TCP sockets, a zero length return value means the peer has
-- closed its half side of the connection.
--
-- Receiving data from closed socket may lead to undefined behaviour.
recv :: Socket -- ^ Connected socket
-> Int -- ^ Maximum number of bytes to receive
-> IO ByteString -- ^ Data received
recv s nbytes
| nbytes < 0 = ioError (mkInvalidRecvArgError "Network.Socket.ByteString.recv")
| otherwise = createAndTrim nbytes $ \ptr -> recvBuf s ptr nbytes
-- | Receive data from the socket. The socket need not be in a
-- connected state. Returns @(bytes, address)@ where @bytes@ is a
-- 'ByteString' representing the data received and @address@ is a
-- 'SockAddr' representing the address of the sending socket.
--
-- If the first return value is zero, it means EOF.
--
-- Receiving data from closed socket may lead to undefined behaviour.
recvFrom :: SocketAddress sa =>
Socket -- ^ Socket
-> Int -- ^ Maximum number of bytes to receive
-> IO (ByteString, sa) -- ^ Data received and sender address
recvFrom sock nbytes =
allocaBytes nbytes $ \ptr -> do
(len, sockaddr) <- recvBufFrom sock ptr nbytes
str <- B.packCStringLen (ptr, len)
return (str, sockaddr)
-- ----------------------------------------------------------------------------
-- Not exported
#if !defined(mingw32_HOST_OS)
-- | Suppose we try to transmit a list of chunks @cs@ via a gathering write
-- operation and find that @n@ bytes were sent. Then @remainingChunks n cs@ is
-- list of chunks remaining to be sent.
remainingChunks :: Int -> [ByteString] -> [ByteString]
remainingChunks _ [] = []
remainingChunks i (x:xs)
| i < len = B.drop i x : xs
| otherwise = let i' = i - len in i' `seq` remainingChunks i' xs
where
len = B.length x
-- | @withIOVec cs f@ executes the computation @f@, passing as argument a pair
-- consisting of a pointer to a temporarily allocated array of pointers to
-- IOVec made from @cs@ and the number of pointers (@length cs@).
-- /Unix only/.
withIOVec :: [ByteString] -> ((Ptr IOVec, Int) -> IO a) -> IO a
withIOVec cs f =
allocaArray csLen $ \aPtr -> do
zipWithM_ pokeIov (ptrs aPtr) cs
f (aPtr, csLen)
where
csLen = length cs
ptrs = iterate (`plusPtr` sizeOf (undefined :: IOVec))
pokeIov ptr s =
unsafeUseAsCStringLen s $ \(sPtr, sLen) ->
poke ptr $ IOVec sPtr (fromIntegral sLen)
#endif