network-conduit-1.0.1: Data/Conduit/Network.hs
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE ScopedTypeVariables #-}
module Data.Conduit.Network
( -- * Basic utilities
sourceSocket
, sinkSocket
-- * Simple TCP server/client interface.
, Application
, AppData
, appSource
, appSink
, appSockAddr
, appLocalAddr
-- ** Server
, ServerSettings
, serverSettings
, serverPort
, serverHost
, serverAfterBind
, serverNeedLocalAddr
, runTCPServer
, runTCPServerWithHandle
, ConnectionHandle (..)
-- ** Client
, ClientSettings
, clientSettings
, clientPort
, clientHost
, runTCPClient
-- * Helper utilities
, HostPreference (..)
, bindPort
, getSocket
, acceptSafe
) where
import Prelude hiding (catch)
import Data.Conduit
import qualified Network.Socket as NS
import Network.Socket (Socket)
import Network.Socket.ByteString (sendAll, recv)
import Data.ByteString (ByteString)
import qualified Data.ByteString as S
import qualified Data.ByteString.Char8 as S8
import Control.Monad.IO.Class (MonadIO (liftIO))
import Control.Exception (throwIO, SomeException, try, finally, bracket, IOException, catch)
import Control.Monad (forever)
import Control.Monad.Trans.Control (MonadBaseControl, control)
import Control.Monad.Trans.Class (lift)
import Control.Concurrent (forkIO, threadDelay)
import Data.Conduit.Network.Internal
import Data.Conduit.Network.Utils (HostPreference)
import qualified Data.Conduit.Network.Utils as Utils
-- | Stream data from the socket.
--
-- This function does /not/ automatically close the socket.
--
-- Since 0.0.0
sourceSocket :: MonadIO m => Socket -> Producer m ByteString
sourceSocket socket =
loop
where
loop = do
bs <- lift $ liftIO $ recv socket 4096
if S.null bs
then return ()
else yield bs >> loop
-- | Stream data to the socket.
--
-- This function does /not/ automatically close the socket.
--
-- Since 0.0.0
sinkSocket :: MonadIO m => Socket -> Consumer ByteString m ()
sinkSocket socket =
loop
where
loop = await >>= maybe (return ()) (\bs -> lift (liftIO $ sendAll socket bs) >> loop)
-- | A simple TCP application.
--
-- Since 0.6.0
type Application m = AppData m -> m ()
-- | Smart constructor.
--
-- Since 0.6.0
serverSettings :: Monad m
=> Int -- ^ port to bind to
-> HostPreference -- ^ host binding preferences
-> ServerSettings m
serverSettings port host = ServerSettings
{ serverPort = port
, serverHost = host
, serverAfterBind = const $ return ()
, serverNeedLocalAddr = False
}
data ConnectionHandle m = ConnectionHandle { getHandle :: Socket -> NS.SockAddr -> Maybe NS.SockAddr -> m () }
runTCPServerWithHandle :: (MonadIO m, MonadBaseControl IO m) => ServerSettings m -> ConnectionHandle m -> m ()
runTCPServerWithHandle (ServerSettings port host afterBind needLocalAddr) handle = control $ \run -> bracket
(liftIO $ bindPort port host)
(liftIO . NS.sClose)
(\socket -> run $ do
afterBind socket
forever $ serve socket)
where
serve lsocket = do
(socket, addr) <- liftIO $ acceptSafe lsocket
mlocal <- if needLocalAddr
then fmap Just $ liftIO (NS.getSocketName socket)
else return Nothing
let
handler = getHandle handle
app' run = run (handler socket addr mlocal) >> return ()
appClose run = app' run `finally` NS.sClose socket
control $ \run -> forkIO (appClose run) >> run (return ())
-- | Run an @Application@ with the given settings. This function will create a
-- new listening socket, accept connections on it, and spawn a new thread for
-- each connection.
--
-- Since 0.6.0
runTCPServer :: (MonadIO m, MonadBaseControl IO m) => ServerSettings m -> Application m -> m ()
runTCPServer settings app = runTCPServerWithHandle settings (ConnectionHandle app')
where app' socket addr mlocal =
let ad = AppData
{ appSource = sourceSocket socket
, appSink = sinkSocket socket
, appSockAddr = addr
, appLocalAddr = mlocal
}
in
app ad
-- | Smart constructor.
--
-- Since 0.6.0
clientSettings :: Monad m
=> Int -- ^ port to connect to
-> ByteString -- ^ host to connect to
-> ClientSettings m
clientSettings port host = ClientSettings
{ clientPort = port
, clientHost = host
}
-- | Run an @Application@ by connecting to the specified server.
--
-- Since 0.6.0
runTCPClient :: (MonadIO m, MonadBaseControl IO m) => ClientSettings m -> Application m -> m ()
runTCPClient (ClientSettings port host) app = control $ \run -> bracket
(getSocket host port)
(NS.sClose . fst)
(\(s, address) -> run $ app AppData
{ appSource = sourceSocket s
, appSink = sinkSocket s
, appSockAddr = address
, appLocalAddr = Nothing
})
-- | Attempt to connect to the given host/port.
--
-- Since 0.6.0
getSocket :: ByteString -> Int -> IO (NS.Socket, NS.SockAddr)
getSocket host' port' = do
(sock, addr) <- Utils.getSocket (S8.unpack host') port' NS.Stream
ee <- try' $ NS.connect sock (NS.addrAddress addr)
case ee of
Left e -> NS.sClose sock >> throwIO e
Right () -> return (sock, NS.addrAddress addr)
where
try' :: IO a -> IO (Either SomeException a)
try' = try
-- | Attempt to bind a listening @Socket@ on the given host/port. If no host is
-- given, will use the first address available.
-- 'maxListenQueue' is topically 128 which is too short for
-- high performance servers. So, we specify 'max 2048 maxListenQueue' to
-- the listen queue.
--
-- Since 0.3.0
bindPort :: Int -> HostPreference -> IO Socket
bindPort p s = do
sock <- Utils.bindPort p s NS.Stream
NS.listen sock (max 2048 NS.maxListenQueue)
return sock
-- | Try to accept a connection, recovering automatically from exceptions.
--
-- As reported by Kazu against Warp, "resource exhausted (Too many open files)"
-- may be thrown by accept(). This function will catch that exception, wait a
-- second, and then try again.
--
-- Since 0.6.0
acceptSafe :: Socket -> IO (Socket, NS.SockAddr)
acceptSafe socket =
loop
where
loop =
NS.accept socket `catch` \(_ :: IOException) -> do
threadDelay 1000000
loop