netwire-vinylglfw-examples-0.0.0: etc/cursor.vert
#version 150
in vec2 position;
uniform vec2 offset;
void main() {
gl_Position = vec4(offset + 0.1*position, 1.0, 1.0);
}
#version 150
in vec2 position;
uniform vec2 offset;
void main() {
gl_Position = vec4(offset + 0.1*position, 1.0, 1.0);
}