nanovg-0.2.0.0: src/NanoVG/Internal/GL3.chs
module NanoVG.Internal.GL3 where
import qualified Data.Set as S
import Data.Word
import Foreign.C.Types
import NanoVG.Internal.Types
import NanoVG.Internal.Context
import NanoVG.Internal.FFIHelpers
-- For now only the GL3 backend is supported
#define NANOVG_GL3
-- We need to include this to define GLuint
#include "GL/glew.h"
#include "nanovg.h"
#include "nanovg_gl.h"
{#pointer *NVGcontext as Context newtype nocode#}
{#enum NVGcreateFlags as CreateFlags
{underscoreToCase} with prefix = "NVG_"
deriving (Show,Read,Eq,Ord)#}
{#fun unsafe nvgCreateGL3 as createGL3
{bitMask`S.Set CreateFlags'} -> `Context'#}
{#fun unsafe nvgDeleteGL3 as deleteGL3
{`Context'} -> `()'#}
type GLuint = Word32
{#fun unsafe nvglCreateImageFromHandleGL3 as createImageFromHandleGL3
{`Context',fromIntegral`GLuint',`CInt',`CInt',`CreateFlags'} -> `Image'Image#}
{#fun unsafe nvglImageHandleGL3 as imageHandleGL3
{`Context',imageHandle`Image'} -> `GLuint'fromIntegral#}