nanovg-0.1.0.0: cbits/nanovg_wrapper.c
#include "nanovg_wrapper.h"
void nvgRGB_(unsigned char r, unsigned char g, unsigned char b, NVGcolor *out) {
*out = nvgRGB(r, g, b);
}
void nvgRGBf_(float r, float g, float b, NVGcolor *out) {
*out = nvgRGBf(r, g, b);
}
void nvgRGBA_(unsigned char r, unsigned char g, unsigned char b,
unsigned char a, NVGcolor *out) {
*out = nvgRGBA(r, g, b, a);
}
void nvgRGBAf_(float r, float g, float b, float a, NVGcolor *out) {
*out = nvgRGBAf(r, g, b, a);
}
void nvgLerpRGBA_(NVGcolor* c0, NVGcolor* c1, float u, NVGcolor *out) {
*out = nvgLerpRGBA(*c0, *c1, u);
}
void nvgTransRGBA_(NVGcolor* c0, unsigned char a, NVGcolor *out) {
*out = nvgTransRGBA(*c0, a);
}
void nvgTransRGBAf_(NVGcolor* c0, float a, NVGcolor *out) {
*out = nvgTransRGBAf(*c0, a);
}
void nvgHSL_(float h, float s, float l, NVGcolor *out) {
*out = nvgHSL(h, s, l);
}
void nvgHSLA_(float h, float s, float l, unsigned char a, NVGcolor *out) {
*out = nvgHSLA(h, s, l, a);
}
void nvgLinearGradient_(NVGcontext *ctx, float sx, float sy, float ex, float ey,
NVGcolor* icol, NVGcolor* ocol, NVGpaint *out) {
*out = nvgLinearGradient(ctx, sx, sy, ex, ey, *icol, *ocol);
}
void nvgBoxGradient_(NVGcontext *ctx, float x, float y, float w, float h,
float r, float f, NVGcolor* icol, NVGcolor* ocol,
NVGpaint *out) {
*out = nvgBoxGradient(ctx, x, y, w, h, r, f, *icol, *ocol);
}
void nvgRadialGradient_(NVGcontext *ctx, float cx, float cy, float inr,
float outr, NVGcolor* icol, NVGcolor* ocol,
NVGpaint *out) {
*out = nvgRadialGradient(ctx, cx, cy, inr, outr, *icol, *ocol);
}
void nvgImagePattern_(NVGcontext *ctx, float ox, float oy, float ex, float ey,
float angle, int image, float alpha, NVGpaint *out) {
*out = nvgImagePattern(ctx, ox, oy, ex, ey, angle, image, alpha);
}
// c2hs can theoretically generate those, but it’s too much Setup.hs mess before Cabal 1.24
void nvgStrokePaint_(NVGcontext *ctx, NVGpaint *paint) {
return nvgStrokePaint(ctx, *paint);
}
void nvgStrokeColor_(NVGcontext *ctx, NVGcolor *color) {
return nvgStrokeColor(ctx, *color);
}
void nvgFillPaint_(NVGcontext *ctx, NVGpaint *paint) {
return nvgFillPaint(ctx, *paint);
}
void nvgFillColor_(NVGcontext *ctx, NVGcolor *color) {
return nvgFillColor(ctx, *color);
}