nano-ui-sdl-0.1.0.0: cbits/nano_ui_batch.h
#ifndef NANO_UI_BATCH_H
#define NANO_UI_BATCH_H
#include <SDL3/SDL.h>
#include <stdint.h>
typedef struct NanoUiBatch NanoUiBatch;
NanoUiBatch *nano_ui_batch_create(SDL_Renderer *renderer);
void nano_ui_batch_destroy(NanoUiBatch *batch);
void nano_ui_batch_flush(NanoUiBatch *batch);
void nano_ui_batch_draw_range(
NanoUiBatch *batch,
const uint8_t *verts,
int vert_count,
const uint8_t *indices,
int index_start,
int index_n,
SDL_Texture *texture,
int has_damage,
float dmg_x,
float dmg_y,
float dmg_w,
float dmg_h);
#endif