monomer-1.2.0.0: src/Monomer/Graphics/Util.hs
{-|
Module : Monomer.Graphics.Util
Copyright : (c) 2018 Francisco Vallarino
License : BSD-3-Clause (see the LICENSE file)
Maintainer : fjvallarino@gmail.com
Stability : experimental
Portability : non-portable
Helper functions for graphics related operations.
-}
{-# LANGUAGE Strict #-}
module Monomer.Graphics.Util (
clampChannel,
clampAlpha,
rgb,
rgba,
rgbHex,
rgbaHex,
hsl,
hsla,
colorToHsl,
rgbToHsl,
transparent,
alignInRect,
alignHInRect,
alignVInRect
) where
import Data.Char (digitToInt)
import Monomer.Common.BasicTypes
import Monomer.Graphics.Types
import Monomer.Helper
-- | Restricts a color channel to its valid range.
clampChannel :: Int -> Int
clampChannel channel = clamp 0 255 channel
-- | Restricts an alpha channel to its valid range.
clampAlpha :: Double -> Double
clampAlpha alpha = clamp 0 1 alpha
{-|
Creates a Color from red, green and blue components. Valid range for each
component is [0, 255].
-}
rgb :: Int -> Int -> Int -> Color
rgb r g b = Color (clampChannel r) (clampChannel g) (clampChannel b) 1.0
{-|
Creates a Color from red, green and blue components plus alpha channel. Valid
range for each component is [0, 255], while alpha is [0, 1].
-}
rgba :: Int -> Int -> Int -> Double -> Color
rgba r g b a = Color {
_colorR = clampChannel r,
_colorG = clampChannel g,
_colorB = clampChannel b,
_colorA = clampAlpha a
}
-- | Creates a Color from a hex string. It may include a # prefix or not.
rgbHex :: String -> Color
rgbHex hex
| length hex == 7 = rgbHexSix (tail hex)
| length hex == 6 = rgbHexSix hex
| otherwise = rgb 0 0 0
-- | Creates a color from a six characters hex string. Fails if len is invalid.
rgbHexSix :: [Char] -> Color
rgbHexSix hex = rgb r g b where
[r1, r2, g1, g2, b1, b2] = hex
r = digitToInt r1 * 16 + digitToInt r2
g = digitToInt g1 * 16 + digitToInt g2
b = digitToInt b1 * 16 + digitToInt b2
{-|
Creates a Color from a hex string plus an alpha component. It may include a #
prefix or not.
-}
rgbaHex :: String -> Double -> Color
rgbaHex hex alpha = (rgbHex hex) {
_colorA = clampAlpha alpha
}
{-|
Creates a Color instance from HSL components. The valid ranges are:
- Hue: [0, 360]
- Saturation: [0, 100]
- Lightness: [0, 100]
Alpha is set to 1.0.
-}
hsl :: Int -> Int -> Int -> Color
hsl h s l = Color r g b 1.0 where
vh = clamp 0 360 (fromIntegral h)
vs = clamp 0 100 (fromIntegral s / 100)
vl = clamp 0 100 (fromIntegral l / 100)
a = vs * min vl (1 - vl)
f n = vl - a * max mink (-1) where
k = fromIntegral $ round (n + vh / 30) `mod` 12
mink = minimum [k - 3, 9 - k, 1]
i n = clampChannel . round $ 255 * f n
(r, g, b) = (i 0, i 8, i 4)
{-|
Creates a Color instance from HSL components. The valid ranges are:
- Hue: [0, 360]
- Saturation: [0, 100]
- Lightness: [0, 100]
- Alpha: [0, 1]
-}
hsla :: Int -> Int -> Int -> Double -> Color
hsla h s l a = (hsl h s l) {
_colorA = clampAlpha a
}
-- | Converts a 'Color' instance to a tuple representing HSL values
colorToHsl :: Color -> (Int, Int, Int)
colorToHsl (Color cr cg cb ca) = rgbToHsl cr cg cb
-- | Converts RGB values to a tuple representing HSL values
rgbToHsl :: Int -> Int -> Int -> (Int, Int, Int)
rgbToHsl cr cg cb = (h, round (s * 255), round (l * 255)) where
r = fromIntegral cr / 255
g = fromIntegral cg / 255
b = fromIntegral cb / 255
minc = minimum [r, g, b]
maxc = maximum [r, g, b]
rngc = maxc - minc
h
| maxc == minc = 0
| maxc == r = round (60 * (g - b) / rngc + 360) `mod` 360
| maxc == g = round (60 * (b - r) / rngc + 120) `mod` 360
| otherwise = round (60 * (r - g) / rngc + 240) `mod` 360
l = (minc + maxc) * 0.5
s
| maxc == minc = 0
| l < 0.5 = rngc / (2 * l)
| otherwise = rngc / (2 - 2 * l)
-- | Creates a non visible color.
transparent :: Color
transparent = rgba 0 0 0 0
{-|
Aligns the child rect inside the parent given the alignment constraints.
Note: The child rect can overflow the parent.
-}
alignInRect :: Rect -> Rect -> AlignH -> AlignV -> Rect
alignInRect parent child ah av = newRect where
tempRect = alignVInRect parent child av
newRect = alignHInRect parent tempRect ah
-- | Aligns the child rect horizontally inside the parent.
alignHInRect :: Rect -> Rect -> AlignH -> Rect
alignHInRect parent child ah = newRect where
Rect px _ pw _ = parent
Rect _ cy cw ch = child
newX = case ah of
ALeft -> px
ACenter -> px + (pw - cw) / 2
ARight -> px + pw - cw
newRect = Rect newX cy cw ch
-- | Aligns the child rect vertically inside the parent.
alignVInRect :: Rect -> Rect -> AlignV -> Rect
alignVInRect parent child av = newRect where
Rect _ py _ ph = parent
Rect cx _ cw ch = child
newY = case av of
ATop -> py
AMiddle -> py + (ph - ch) / 2
ABottom -> py + ph - ch
newRect = Rect cx newY cw ch