minitypeset-opengl-0.2.0.0: src/Graphics/Rendering/MiniTypeset.hs
-- | A text rendering and typesetting library for OpenGL.
--
-- It is enough to import this module to use the library.
--
-- To render text, first initialize your fonts with 'newMultiFont';
-- then build a 'Document' describing what you want to render;
-- after that, create a 'Layout' out of it using 'createLayout';
-- finally render it with 'renderLayout'. Optionally you can also
-- query the screen location of identified parts of the document,
-- and do something with them.
--
-- There is an example program (@example-STIX.hs@) in the example subdirectory
-- illustrating how to use it.
--
module Graphics.Rendering.MiniTypeset
( -- * Common types
module Graphics.Rendering.MiniTypeset.Common
-- * Documents
, module Graphics.Rendering.MiniTypeset.Document
-- * Boxes
, module Graphics.Rendering.MiniTypeset.Box
-- * \"Multifonts\"
, UserFontConfig(..) , MultiFont , newMultiFont , MultiFontGlyph
-- * Layout
, Layout -- Layout(..) , LayoutDecoration(..)
, createLayout, createLayout'
, dryrunLayout, renderLayout, renderLayout'
-- * Rendering
, module Graphics.Rendering.MiniTypeset.Render
)
where
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import Graphics.Rendering.MiniTypeset.Box
import Graphics.Rendering.MiniTypeset.Common hiding ( mapAccumM )
import Graphics.Rendering.MiniTypeset.Layout
import Graphics.Rendering.MiniTypeset.Document
import Graphics.Rendering.MiniTypeset.FontTexture
import Graphics.Rendering.MiniTypeset.MultiFont
import Graphics.Rendering.MiniTypeset.Render
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