minilight-0.4.4: src/MiniLight.hs
{-| MiniLight module exports all basic concepts and oprations except for concrete components.
-}
{-# LANGUAGE FunctionalDependencies #-}
module MiniLight (
module MiniLight.Light,
module MiniLight.Event,
module MiniLight.Figure,
module MiniLight.Component,
module MiniLight.Loader,
runLightT,
runLightTWith,
LightConfig (..),
defLightConfig,
LoopState (..),
LoopConfig (..),
defConfig,
runMainloop,
MiniLoop,
runMiniloop,
runComponentEnv,
(@@!),
quit,
registerComponent,
) where
import Control.Concurrent (threadDelay, forkIO)
import Control.Concurrent.MVar
import Control.Lens
import qualified Control.Monad.Caster as Caster
import Control.Monad.Catch
import Control.Monad.Reader
import Data.Foldable
import Data.Hashable (Hashable(..))
import qualified Data.HashMap.Strict as HM
import Data.Maybe
import Data.IORef
import qualified Data.Registry as R
import qualified Data.Text as T
import qualified Data.Vector as V
import Graphics.Text.TrueType
import MiniLight.Component
import MiniLight.Event
import MiniLight.Figure
import MiniLight.Light
import MiniLight.Loader
import qualified System.FSNotify as Notify
import qualified SDL
import qualified SDL.Font
instance Hashable SDL.Scancode where
hashWithSalt n sc = hashWithSalt n (SDL.unwrapScancode sc)
-- | Run a light monad with default configuration.
-- @
-- runLightT = runLightTWith defLightConfig
-- @
runLightT :: (MonadIO m, MonadMask m) => LightT LightEnv m a -> m a
runLightT = runLightTWith defLightConfig
-- | Custom configuration for LightT
data LightConfig = LightConfig {
headless :: Bool, -- Set False if you don't need graphical user interface (mostly for testing)
logQueue :: Caster.LogLevel -> IO Caster.LogQueue, -- ^ LogQueue for logger
logLevel :: Caster.LogLevel -- ^ LogLevel for logger
}
-- | Default configuration for 'runLightT'
defLightConfig :: LightConfig
defLightConfig = LightConfig
{ headless = False
, logQueue = Caster.stdoutLogger
, logLevel = Caster.LogWarn
}
-- | Run a Light monad.
runLightTWith
:: (MonadIO m, MonadMask m) => LightConfig -> LightT LightEnv m a -> m a
runLightTWith conf prog =
withSDLFont
$ ( if headless conf
then (\f -> f Nothing)
else withSDL . withWindow . (\f w -> f (Just w))
)
$ \mwindow -> do
renderer <- flip mapM mwindow $ \window -> do
SDL.createRenderer window (-1) SDL.defaultRenderer
fc <- loadFontCache
logger <- liftIO $ logQueue conf (logLevel conf)
runReaderT (runLightT' prog)
$ LightEnv {renderer = renderer, fontCache = fc, logger = logger}
where
withSDL = bracket SDL.initializeAll (\_ -> SDL.quit) . const
withSDLFont = bracket SDL.Font.initialize (\_ -> SDL.Font.quit) . const
withWindow =
bracket (SDL.createWindow "window" SDL.defaultWindow) SDL.destroyWindow
-- | Use 'defConfig' for a default setting.
data LoopConfig = LoopConfig {
watchKeys :: Maybe [SDL.Scancode], -- ^ Set @Nothing@ if all keys should be watched. See also 'LoopState'.
appConfigFile :: Maybe FilePath, -- ^ Specify a yaml file which describes component settings. See 'MiniLight.Loader' for the yaml syntax.
hotConfigReplacement :: Maybe FilePath, -- ^ The directory path to be watched. If set, the config file modification will replace the component dynamically.
componentResolver :: Resolver, -- ^ Your custom mappings between a component name and its type.
additionalComponents :: [Component] -- ^ The components here would be added during the initialization.
}
-- | Default configurations for the mainloop. You need to set @componentResolver@ if you use a component.
defConfig :: LoopConfig
defConfig = LoopConfig
{ watchKeys = Nothing
, appConfigFile = Nothing
, hotConfigReplacement = Nothing
, componentResolver = \_ _ -> undefined
, additionalComponents = []
}
-- | The state in the mainloop.
data LoopState = LoopState {
light :: LightEnv,
loop :: LoopEnv,
loader :: LoaderEnv
}
makeLensesWith classyRules_ ''LoopState
-- | Type synonym to the minimal type of the mainloop
type MiniLoop = LightT LoopState IO
-- These instances are used in the internal computation.
instance HasLightEnv LoopState where
lightEnv = _light . lightEnv
instance HasLoopEnv LoopState where
loopEnv = _loop . loopEnv
instance HasLoaderEnv LoopState where
loaderEnv = _loader . loaderEnv
data ComponentState a = ComponentState {
stateL :: a,
componentEnvL :: ComponentEnv
}
makeLensesWith classyRules_ ''ComponentState
instance HasLightEnv env => HasLightEnv (ComponentState env) where
lightEnv = _stateL . lightEnv
instance HasLoopEnv env => HasLoopEnv (ComponentState env) where
loopEnv = _stateL . loopEnv
instance HasLoaderEnv env => HasLoaderEnv (ComponentState env) where
loaderEnv = _stateL . loaderEnv
instance HasComponentEnv (ComponentState env) where
componentEnv = _componentEnvL
-- | Run an action over a component.
runComponentEnv
:: (HasLightEnv env, HasLoopEnv env)
=> Component
-> ( forall env'
. (HasComponentEnv env', HasLoopEnv env', HasLightEnv env')
=> LightT env' m ()
)
-> LightT env m ()
runComponentEnv c =
envLightT (\env -> ComponentState env (ComponentEnv (getUID c) (getHooks c)))
-- | Emit a signal with a loader-defined target name
-- @
-- (@@!) :: EventType et => T.Text -> et -> MiniLoop ()
-- @
(@@!)
:: ( EventType et
, HasLoaderEnv env
, HasLoopEnv env
, HasLightEnv env
, MonadIO m
)
=> T.Text
-> et
-> LightT env m ()
t @@! ev = do
key <- fmap (\(Just x) -> x) $ lookupByTagID t
reg <- view _registry
v <- reg R.! key
runComponentEnv v $ emit (Just key) $ ev
-- | Register a component to the component system
registerComponent
:: ( HasLoaderEnv env
, HasLightEnv env
, MonadIO m
, MonadMask m
, ComponentUnit c
)
=> T.Text
-> c
-> LightT env m Component
registerComponent name cu = do
uuid <- newUID
comp <- newComponent uuid cu
reg <- view _registry
R.register reg uuid comp
tag <- view _tagRegistry
liftIO $ modifyIORef' tag $ HM.insert name uuid
return comp
-- | Same as 'runMainloop' but fixing the type.
runMiniloop :: LoopConfig -> s -> (s -> MiniLoop s) -> MiniLight ()
runMiniloop = runMainloop LoopState
-- | Run a mainloop.
-- In a mainloop, components and events are managed.
--
-- Components in a mainloop: draw ~ update ~ (user-defined function) ~ event handling
runMainloop
:: ( HasLightEnv env
, HasLightEnv env'
, HasLoopEnv env'
, HasLoaderEnv env'
, MonadIO m
, MonadMask m
)
=> (env -> LoopEnv -> LoaderEnv -> env') -- ^ Environment conversion
-> LoopConfig -- ^ Loop config
-> s -- ^ Initial state
-> (s -> LightT env' m s) -- ^ A function called in every loop
-> LightT env m ()
runMainloop conv conf initial userloop = do
events <- liftIO $ newMVar []
signalQueue <- liftIO $ newIORef []
reg <- R.new
tag <- liftIO $ newIORef $ HM.empty
conf <- liftIO $ newIORef $ AppConfig V.empty V.empty
run
(LoopEnv {keyStates = HM.empty, events = events, signalQueue = signalQueue})
(LoaderEnv {registry = reg, tagRegistry = tag, appConfig = conf})
initial
where
run loop loader s = do
setup loop loader
go loop loader s
setup loop loader = envLightT (\env -> conv env loop loader) $ do
case (hotConfigReplacement conf, appConfigFile conf) of
(Just dir, Just confPath) -> do
liftIO $ forkIO $ Notify.withManager $ \mgr -> do
_ <- Notify.watchDir mgr dir (const True) $ \ev -> do
modifyMVar_ (loop ^. _events) $ return . (NotifyEvent ev :)
forever $ threadDelay 1000000
loadAppConfig confPath (componentResolver conf)
_ -> return ()
forM_ (additionalComponents conf) $ \component -> do
reg <- view _registry
R.register reg (getUID component) component
go loop loader s = do
mrenderer <- view _renderer
forM_ mrenderer $ \renderer -> do
liftIO $ SDL.rendererDrawColor renderer SDL.$= 255
liftIO $ SDL.clear renderer
R.forV_ (loader ^. _registry) $ \comp -> draw comp
-- state propagation
R.modifyV_ (loader ^. _registry) $ return . propagate
R.modifyV_ (loader ^. _registry) $ \comp ->
envLightT
( \env -> ComponentState
(conv env loop loader)
(ComponentEnv (getUID comp) (getHooks comp))
)
$ update comp
s' <- envLightT (\env -> conv env loop loader) $ userloop s
-- event handling
globalEvents <- envLightT (\env -> conv env loop loader) $ do
evref <- view _events
events <- liftIO $ modifyMVar evref (\a -> return ([], a))
let (componentEvent, globalEvent, notifyEvent) = foldl'
( \(a, b, c) -> \case
NotifyEvent n -> (a, b, n : c)
ev@(Signal _ (Just t) _) -> ((t, ev) : a, b, c)
ev -> (a, ev : b, c)
)
([], [], [])
events
-- send an event to the target
forM_ componentEvent $ \(target, ev) -> do
R.update (loader ^. _registry) target $ \v -> envLightT
(\env -> ComponentState env (ComponentEnv (getUID v) (getHooks v)))
(onSignal ev v)
-- send a global event to all components
R.modifyV_ (loader ^. _registry) $ \comp -> do
foldlM
( \comp ev ->
envLightT
( \env -> ComponentState
env
(ComponentEnv (getUID comp) (getHooks comp))
)
$ onSignal ev comp
)
comp
globalEvent
-- process notification events
forM_ notifyEvent
$ \ev -> patchAppConfig (fromJust $ appConfigFile conf)
(componentResolver conf)
return globalEvent
forM_ mrenderer $ \renderer -> do
liftIO $ SDL.present renderer
liftIO $ threadDelay (100000 `div` 60)
events <- SDL.pollEvents
keys <- SDL.getKeyboardState
envLightT (\env -> conv env loop loader) $ do
evref <- view _events
sigref <- view _signalQueue
signals <- liftIO $ readIORef sigref
liftIO
$ modifyMVar_ evref
$ return
. (map RawEvent events ++)
. (signals ++)
liftIO $ writeIORef sigref []
let loop' =
loop
& _keyStates
%~ HM.mapWithKey (\k v -> if keys k then v + 1 else 0)
. maybe
id
( \specified m -> HM.fromList $ map
(\s -> (s, if HM.member s m then m HM.! s else 0))
specified
)
(watchKeys conf)
let quit = any
( \case
RawEvent (SDL.Event _ (SDL.WindowClosedEvent _)) -> True
RawEvent (SDL.Event _ SDL.QuitEvent ) -> True
_ -> False
)
globalEvents
unless quit $ go loop' loader s'
-- | Quit the mainloop and terminate the application.
quit :: (MonadIO m, HasLoopEnv env) => LightT env m ()
quit = do
evref <- view _events
liftIO $ modifyMVar_ evref $ return . (RawEvent (SDL.Event 0 SDL.QuitEvent) :)