minesweeper-0.9: Core/SquareConstraints.lhs
> {-# LANGUAGE TypeFamilies, FlexibleContexts, UndecidableInstances, ScopedTypeVariables, EmptyDataDecls #-}
-- | Core data type for the game.
> module Core.SquareConstraints
> ( SquareConstraints
> , initConstraints
> , setSum
> , solutions
> , distribution
> , clearProb
> ) where
> import Data.SetClass
> import Core.Square
> import Core.Constraint
> import qualified Core.Constraints as B
> import Prelude hiding (null)
--------------------------------
> type SquareConstraints
> = B.CachedSize
> (Maybe
> (B.DetachExtreme B.Const0Fun
> (B.DetachExtreme B.IdFun
> [Constraint SquareSet]
> )
> )
> )
> solutions :: SquareConstraints -> Integer
> solutions = B.solutions
> setSum :: SquareSet -> Int -> SquareConstraints -> SquareConstraints
> setSum s i = B.addConstraint $ constraint s i
> initConstraints :: BoardSize -> Int -> SquareConstraints
> initConstraints s m
> = setSum (squares s) m B.emptyConstraints
> clearProb :: Square -> SquareConstraints -> Rational
> clearProb p g
> = fromIntegral (solutions $ setSum (fromList [p]) 0 g) / fromIntegral (solutions g)
> distribution :: SquareSet -> SquareConstraints -> [SquareConstraints]
> distribution ps cs
> = at ((/=0) . solutions)
> (takeWhile ((/=0) . solutions))
> [setSum ps i cs | i<-[0..size ps]]
Auxiliary
---------
> foldrUntil :: (a -> Bool) -> (a -> b -> b) -> ([a] -> b) -> [a] -> b
> foldrUntil p c n (x:xs) | p x = x `c` foldrUntil p c n xs
> foldrUntil _ _ n xs = n xs
> at :: (a -> Bool) -> ([a] -> [a]) -> [a] -> [a]
> at p = foldrUntil (not . p) (:)