matterhorn-40901.0.0: PRACTICES.md
Matterhorn Project Practices
============================
This document captures some important project practices that we employ.
If you want to contribute to Matterhorn, for best results, please follow
these practices.
Many of the practices described below are really about serving some
overall concerns:
* We want to provide a working program to people who want to use it,
* We want to manage inevitable software evolution, and
* We want to reduce waste through good team coordination.
Aesthetics
----------
When working with the code, we do not have a "style guide" and do not
want to enumerate all the different ways that the code can or should
be formatted. We also recognize that the specific formatting
decisions are often affected by editor behaviors and individual typing
habits.
The ultimate goal is readability and so in general, we recommend that
you loosely follow existing formatting by default (eyes like to see
familiar patterns), but feel free to implement specific practices where
these match the editor tooling and or your personal aesthetics.
The following are some of the aesthetic choices we've made; these are
not hard rules but help to explain the current overall appearance:
* Imports are usually in alphabetical order and separated into 4-5
sections from the most global/generic to the most local/specific.
Because there can be a number of sections, we separate the imports
from the module body with two lines to help visually locate this
point. See Events.hs as an example.
* We have collected the most common Prelude elements into a local
file included by all modules (and therefore hiding the normal
Prelude). This helps to reduce the number of overall imports, and
we keep this as the first import section to draw attention to the
fact that the normal Prelude is not in context by default.
* We prefer not to mix the `.` and `$` operators on the same line:
```haskell
let foo = func . chain . call $ parse $ input
let foo = func $ chain $ call $ parse $ input -- preferred
```
* Top-level functions have haddock documentation to help describe
what the function is used for (and sometimes ways in which it
shouldn't be used).
* Modules with more than a few exports should have an explicit export
list to help us identify dead code.
Branching
---------
* The `master` branch should be stable enough to be release-ready at
all times. This promise helps us be agile in the event of a need to
do an unplanned release.
* The `develop` branch is where development occurs.
* New feature development begins and stays on a new feature branch,
typically named `feature/FEATURENAME`, until it is declared stable
enough to be merged. Once more testing of a feature is needed,
especially in concert with other work, it should be merged to
`develop`.
* Once `develop` has been deemed stable enough to release, it can be
merged to `master`.
* When a feature branch implementation is complete, before merging to
`develop` we do a code review that is appropriate to the level of
complexity and risk of the work being merged, which may involve an
in-person code tour but typically involves just commit review with
questions and requests for changes. We do this to ensure that other
team members are aware of the ramifications of the work, to provide
an opportunity for feedback, and to get fresh eyes on the work to
spot problems that won't be evident to its author.
* Bug fixes and other small, uncontroversial changes can be committed
directly to `master` and merged back into `develop`. This ensures
that bug fixes are not held up by other development work in case a
bugfix release is desired.
Issue Tracking
--------------
* We use the GitHub issue tracker for user bug reports and feature
requests, and to capture our own intentions about planned and
potential work.
* We use milestones to group tickets for big efforts, such as server
compatibility releases or planning cycles.
* When creating issues, we try to make issues as actionable as possible
when the scope and details are well-understood, but this isn't always
possible. If we can't be concrete about what a ticket entails, we
assign the label `high-level` to indicate that more team discussion
or context-gathering will be required before a concrete plan can be
made. We also use the label `high-level` to indicate any ticket with
insufficient detail that needs further discussion before we can
tackle it.
Workflow
--------
* When planning big efforts, we strive to get team alignment on the
scope of planned efforts. Creation of a ticket does not necessarily
mean that we have gotten team alignment or settled on scope. The
appropriate scope will be a function of time and availability,
pragmatism, feature parity with upstream, motivation, etc.
* When doing refactoring that may be risky or touch a lot of the
program, we strive to break the job down into a sequence of
incremental changes that each produce a working program and
ultimately get us where we want to be.
* When planning new work, we strive to get input from the team before
the work begins, rather than after it is completed, to reduce waste
and to ensure that the work is well-informed. The bigger or more
impactful the change, the more important this is - and it applies to
work done in spare time as well as at work.
* If resources allow, consider pair programming as a means of tackling
bigger, cross-cutting problems. Although it costs more in terms of
person-hours, it can be a very effective technique for producing
better designs with fewer bugs and more mind-sharing.
* For experimental work or new features, consider "prototyping" or
"throwaway coding," in which the first implementation of a new
feature is *intended* to be discarded upon completion. Rather than
producing code, the result of this is the learning that occurs
when exploring a design. Then, having learned, one can embark on a
better-informed implementation.
Design
------
We would like issues not to linger too long unaddressed, because then
the meaning of "open ticket" is ambiguous to us and to end users: is it
planned? Is it well-understood? It's unclear.
But we can only tackle so many things, and sometimes we don't even know
enough about what's involved in a task to know its level of effort. So
in the mean time, before we can investigate, the ticket lingers.
Once we're learning what is inovlved, using the ticket as a place to
hash out ideas or collect context is annoying because using ticket
comments for that isn't effective.
To address these concerns:
* Whenever we have some high-level thing we want to implement, instead
of creating a placeholder ticket, make a page on the project wiki at
https://github.com/matterhorn-chat/matterhorn/wiki
On this page we'll collaboratively hash out design ideas, collect
context and research, and share approaches. These documents represent
a "staging ground" for new ideas.
* Once enough context has been gathered to support moving forward on
the feature, create concrete tickets from the context. It's also
possible we decide *not* to move forward, in which case the rationale
for aborting can be clearly captured on the wiki. This way, external
users can see why we decided not to implement something.
* When external users create tickets for high-level features that
cannot be implemented immediately but that we agree deserve
consideration and need further investigation, close the tickets
by referring to the newly-created context wiki page where we'll
be hashing out the details. This means that we strive to ensure that
open tickets are by definition always workable and fleshed-out.
* This way, when external users stop by to ask about features, we can
point them at those pages to make it easier to 1) share the developed
context, 2) make it clear what is missing in case they want to help,
and 3) keep a record of design decisions for posterity even after the
feature is implemented.