luminance-0.7: src/Graphics/Luminance/Core/Texture3D.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeFamilies #-}
-----------------------------------------------------------------------------
-- |
-- Copyright : (C) 2015 Dimitri Sabadie
-- License : BSD3
--
-- Maintainer : Dimitri Sabadie <dimitri.sabadie@gmail.com>
-- Stability : experimental
-- Portability : portable
-----------------------------------------------------------------------------
module Graphics.Luminance.Core.Texture3D where
import Data.Foldable ( for_ )
import Data.Proxy ( Proxy(..) )
import Data.Vector.Storable ( unsafeWith )
import Foreign.Ptr ( castPtr, nullPtr )
import Graphics.Luminance.Core.Texture ( BaseTexture(..), Texture(..) )
import Graphics.Luminance.Core.Pixel ( Pixel(..) )
import Graphics.GL
import Numeric.Natural ( Natural )
-- |A 3D texture.
data Texture3D f = Texture3D {
texture3DBase :: BaseTexture
, texture3DW :: Natural
, texture3DH :: Natural
, texture3DD :: Natural
} deriving (Eq,Show)
instance (Pixel f) => Texture (Texture3D f) where
type TextureSize (Texture3D f) = (Natural,Natural,Natural)
type TextureOffset (Texture3D f) = (Natural,Natural,Natural)
fromBaseTexture bt (w,h,d) = Texture3D bt w h d
toBaseTexture = texture3DBase
textureTypeEnum _ = GL_TEXTURE_3D
textureSize (Texture3D _ w h d) = (w,h,d)
#ifdef __GL45
textureStorage _ tid levels (w,h,d) =
glTextureStorage3D tid levels (pixelIFormat (Proxy :: Proxy f)) (fromIntegral w)
(fromIntegral h) (fromIntegral d)
#elif defined(__GL32)
textureStorage _ _ levels (w,h,d) = do
for_ [0..levels-1] $ \lvl -> do
let divisor = 2 ^ lvl
glTexImage3D GL_TEXTURE_3D lvl (fromIntegral $ pixelIFormat pf)
(fromIntegral w `div` divisor) (fromIntegral h `div` divisor)
(fromIntegral d `div` divisor) 0 (pixelFormat pf) (pixelType pf) nullPtr
where pf = Proxy :: Proxy f
#endif
#ifdef __GL45
transferTexelsSub _ tid (x,y,z) (w,h,d) texels =
unsafeWith texels $ glTextureSubImage3D tid 0 (fromIntegral x) (fromIntegral y)
(fromIntegral z) (fromIntegral w) (fromIntegral h) (fromIntegral d) fmt typ . castPtr
#elif defined(__GL32)
transferTexelsSub _ tid (x,y,z) (w,h,d) texels = do
glBindTexture GL_TEXTURE_3D tid
unsafeWith texels $ glTexSubImage3D GL_TEXTURE_3D 0 (fromIntegral x) (fromIntegral y)
(fromIntegral z) (fromIntegral w) (fromIntegral h) (fromIntegral d) fmt typ . castPtr
#endif
where
proxy = Proxy :: Proxy f
fmt = pixelFormat proxy
typ = pixelType proxy
#ifdef __GL45
fillTextureSub _ tid (x,y,z) (w,h,d) filling =
unsafeWith filling $ glClearTexSubImage tid 0 (fromIntegral x) (fromIntegral y)
(fromIntegral z) (fromIntegral w) (fromIntegral h) (fromIntegral d) fmt typ . castPtr
where
proxy = Proxy :: Proxy f
fmt = pixelFormat proxy
typ = pixelType proxy
#elif defined(__GL32)
fillTextureSub p tid o w filling = transferTexelsSub p tid o w filling
#endif