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luminance-0.3: CHANGELOG.md

# 0.3

- All textures can now be used in shaders.
- Added support for more OpenGL textures – though, framebuffers are not impacted yet.
    - `Texture1D`
    - `Texture2D`
    - `Texture3D`
    - `Cubemap`
- Changed the texture interface with type families so that we can add more in an
  easier way!

# 0.2

#### Breaking changes

- Automatically insert GLSL pragmas in shaders.

#### Non-breaking changes

- Added documentation for RenderCmd.
- Added stdRenderCmd_.
- Added shaderProgramBatch_.

### 0.1.1.1

- Fixed a typo in the Graphics.Luminance documentation.

## 0.1.1

- Added a tutoral in Graphics.Luminance.

# 0.1

- Initial revision. Do not consider this revision as a stable release. It’s experimental. The
  first stable release will be **1.0**.