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limp-cbc-0.3.2.0: cbits/coin/CbcHeuristicVND.hpp

// $Id: CbcHeuristicVND.hpp 1902 2013-04-10 16:58:16Z stefan $
// Copyright (C) 2006, International Business Machines
// Corporation and others.  All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).

// edwin 12/5/09 carved out of CbcHeuristicRINS

#ifndef CbcHeuristicVND_H
#define CbcHeuristicVND_H

#include "CbcHeuristic.hpp"


/** LocalSearch class
 */

class CbcHeuristicVND : public CbcHeuristic {
public:

    // Default Constructor
    CbcHeuristicVND ();

    /* Constructor with model - assumed before cuts
       Initial version does not do Lps
    */
    CbcHeuristicVND (CbcModel & model);

    // Copy constructor
    CbcHeuristicVND ( const CbcHeuristicVND &);

    // Destructor
    ~CbcHeuristicVND ();

    /// Clone
    virtual CbcHeuristic * clone() const;


    /// Assignment operator
    CbcHeuristicVND & operator=(const CbcHeuristicVND& rhs);

    /// Create C++ lines to get to current state
    virtual void generateCpp( FILE * fp) ;

    /// Resets stuff if model changes
    virtual void resetModel(CbcModel * model);

    /// update model (This is needed if cliques update matrix etc)
    virtual void setModel(CbcModel * model);

    using CbcHeuristic::solution ;
    /** returns 0 if no solution, 1 if valid solution.
        Sets solution values if good, sets objective value (only if good)
        This does Relaxation Induced Neighborhood Search
    */
    virtual int solution(double & objectiveValue,
                         double * newSolution);
    /// This version fixes stuff and does IP
    int solutionFix(double & objectiveValue,
                    double * newSolution,
                    const int * keep);

    /// Sets how often to do it
    inline void setHowOften(int value) {
        howOften_ = value;
    }
    /// base solution array so we can set
    inline double * baseSolution() const {
        return baseSolution_;
    }

protected:
    // Data

    /// Number of solutions so we can do something at solution
    int numberSolutions_;
    /// How often to do (code can change)
    int howOften_;
    /// Number of successes
    int numberSuccesses_;
    /// Number of tries
    int numberTries_;
    /// Node when last done
    int lastNode_;
    /// Step size for decomposition
    int stepSize_;
    int k_;
    int kmax_;
    int nDifferent_;
    /// Base solution
    double * baseSolution_;
};

#endif