limp-cbc-0.3.2.0: cbits/coin/CbcHeuristicDiveCoefficient.cpp
/* $Id: CbcHeuristicDiveCoefficient.cpp 1902 2013-04-10 16:58:16Z stefan $ */
// Copyright (C) 2008, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
#if defined(_MSC_VER)
// Turn off compiler warning about long names
# pragma warning(disable:4786)
#endif
//#define PRINT_DEBUG
#include "CbcHeuristicDiveCoefficient.hpp"
#include "CbcStrategy.hpp"
// Default Constructor
CbcHeuristicDiveCoefficient::CbcHeuristicDiveCoefficient()
: CbcHeuristicDive()
{
}
// Constructor from model
CbcHeuristicDiveCoefficient::CbcHeuristicDiveCoefficient(CbcModel & model)
: CbcHeuristicDive(model)
{
}
// Destructor
CbcHeuristicDiveCoefficient::~CbcHeuristicDiveCoefficient ()
{
}
// Clone
CbcHeuristicDiveCoefficient *
CbcHeuristicDiveCoefficient::clone() const
{
return new CbcHeuristicDiveCoefficient(*this);
}
// Create C++ lines to get to current state
void
CbcHeuristicDiveCoefficient::generateCpp( FILE * fp)
{
CbcHeuristicDiveCoefficient other;
fprintf(fp, "0#include \"CbcHeuristicDiveCoefficient.hpp\"\n");
fprintf(fp, "3 CbcHeuristicDiveCoefficient heuristicDiveCoefficient(*cbcModel);\n");
CbcHeuristic::generateCpp(fp, "heuristicDiveCoefficient");
fprintf(fp, "3 cbcModel->addHeuristic(&heuristicDiveCoefficient);\n");
}
// Copy constructor
CbcHeuristicDiveCoefficient::CbcHeuristicDiveCoefficient(const CbcHeuristicDiveCoefficient & rhs)
:
CbcHeuristicDive(rhs)
{
}
// Assignment operator
CbcHeuristicDiveCoefficient &
CbcHeuristicDiveCoefficient::operator=( const CbcHeuristicDiveCoefficient & rhs)
{
if (this != &rhs) {
CbcHeuristicDive::operator=(rhs);
}
return *this;
}
bool
CbcHeuristicDiveCoefficient::selectVariableToBranch(OsiSolverInterface* solver,
const double* newSolution,
int& bestColumn,
int& bestRound)
{
int numberIntegers = model_->numberIntegers();
const int * integerVariable = model_->integerVariable();
double integerTolerance = model_->getDblParam(CbcModel::CbcIntegerTolerance);
bestColumn = -1;
bestRound = -1; // -1 rounds down, +1 rounds up
double bestFraction = COIN_DBL_MAX;
int bestLocks = COIN_INT_MAX;
bool allTriviallyRoundableSoFar = true;
for (int i = 0; i < numberIntegers; i++) {
int iColumn = integerVariable[i];
double value = newSolution[iColumn];
double fraction = value - floor(value);
int round = 0;
if (fabs(floor(value + 0.5) - value) > integerTolerance) {
int nDownLocks = downLocks_[i];
int nUpLocks = upLocks_[i];
if (allTriviallyRoundableSoFar || (nDownLocks > 0 && nUpLocks > 0)) {
if (allTriviallyRoundableSoFar && nDownLocks > 0 && nUpLocks > 0) {
allTriviallyRoundableSoFar = false;
bestFraction = COIN_DBL_MAX;
bestLocks = COIN_INT_MAX;
}
// the variable cannot be rounded
int nLocks = nDownLocks;
if (nDownLocks < nUpLocks)
round = -1;
else if (nDownLocks > nUpLocks) {
round = 1;
fraction = 1.0 - fraction;
nLocks = nUpLocks;
} else if (fraction < 0.5)
round = -1;
else {
round = 1;
fraction = 1.0 - fraction;
nLocks = nUpLocks;
}
// if variable is not binary, penalize it
if (!solver->isBinary(iColumn))
fraction *= 1000.0;
if (nLocks < bestLocks || (nLocks == bestLocks &&
fraction < bestFraction)) {
bestColumn = iColumn;
bestLocks = nLocks;
bestFraction = fraction;
bestRound = round;
}
}
}
}
return allTriviallyRoundableSoFar;
}