limp-cbc-0.3.2.0: cbits/coin/CbcGeneralDepth.hpp
// $Id: CbcGeneralDepth.hpp 1902 2013-04-10 16:58:16Z stefan $
// Copyright (C) 2002, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
// Edwin 11/10/2009-- carved out of CbcBranchActual
#ifndef CbcGeneralDepth_H
#define CbcGeneralDepth_H
#include "CbcGeneral.hpp"
#include "CbcBranchBase.hpp"
#include "CbcSubProblem.hpp"
#ifdef COIN_HAS_CLP
/** Define a catch all class.
This will create a list of subproblems using partial evaluation
*/
#include "ClpSimplex.hpp"
#include "ClpNode.hpp"
class CbcGeneralDepth : public CbcGeneral {
public:
// Default Constructor
CbcGeneralDepth ();
/** Useful constructor
Just needs to point to model.
Initial version does evaluation to depth N
This is stored in CbcModel but may be
better here
*/
CbcGeneralDepth (CbcModel * model, int maximumDepth);
// Copy constructor
CbcGeneralDepth ( const CbcGeneralDepth &);
/// Clone
virtual CbcObject * clone() const;
// Assignment operator
CbcGeneralDepth & operator=( const CbcGeneralDepth& rhs);
// Destructor
~CbcGeneralDepth ();
/// Infeasibility - large is 0.5
virtual double infeasibility(const OsiBranchingInformation * info,
int &preferredWay) const;
using CbcObject::feasibleRegion ;
/// This looks at solution and sets bounds to contain solution
virtual void feasibleRegion();
/// Creates a branching object
virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) ;
/// Return maximum number of nodes
inline int maximumNodes() const {
return maximumNodes_;
}
/// Get maximum depth
inline int maximumDepth() const {
return maximumDepth_;
}
/// Set maximum depth
inline void setMaximumDepth(int value) {
maximumDepth_ = value;
}
/// Return number of nodes
inline int numberNodes() const {
return numberNodes_;
}
/// Get which solution
inline int whichSolution() const {
return whichSolution_;
}
/// Get ClpNode info
inline ClpNode * nodeInfo(int which) {
return nodeInfo_->nodeInfo_[which];
}
/// Redoes data when sequence numbers change
virtual void redoSequenceEtc(CbcModel * model, int numberColumns, const int * originalColumns);
protected:
/// data
/// Maximum depth
int maximumDepth_;
/// Maximum nodes
int maximumNodes_;
/// Which node has solution (or -1)
mutable int whichSolution_;
/// Number of valid nodes (including whichSolution_)
mutable int numberNodes_;
/// For solving nodes
mutable ClpNodeStuff * nodeInfo_;
};
/** Branching object for general objects
*/
class CbcNode;
class CbcGeneralBranchingObject : public CbcBranchingObject {
public:
// Default Constructor
CbcGeneralBranchingObject ();
// Useful constructor
CbcGeneralBranchingObject (CbcModel * model);
// Copy constructor
CbcGeneralBranchingObject ( const CbcGeneralBranchingObject &);
// Assignment operator
CbcGeneralBranchingObject & operator=( const CbcGeneralBranchingObject& rhs);
/// Clone
virtual CbcBranchingObject * clone() const;
// Destructor
virtual ~CbcGeneralBranchingObject ();
using CbcBranchingObject::branch ;
/// Does next branch and updates state
virtual double branch();
/** Double checks in case node can change its mind!
Can change objective etc */
virtual void checkIsCutoff(double cutoff);
using CbcBranchingObject::print ;
/** \brief Print something about branch - only if log level high
*/
virtual void print();
/// Fill in current objective etc
void state(double & objectiveValue, double & sumInfeasibilities,
int & numberUnsatisfied, int which) const;
/// Set CbcNode
inline void setNode(CbcNode * node) {
node_ = node;
}
/** Return the type (an integer identifier) of \c this */
virtual CbcBranchObjType type() const {
return GeneralDepthBranchObj;
}
/** Compare the original object of \c this with the original object of \c
brObj. Assumes that there is an ordering of the original objects.
This method should be invoked only if \c this and brObj are of the same
type.
Return negative/0/positive depending on whether \c this is
smaller/same/larger than the argument.
*/
virtual int compareOriginalObject(const CbcBranchingObject* brObj) const;
/** Compare the \c this with \c brObj. \c this and \c brObj must be os the
same type and must have the same original object, but they may have
different feasible regions.
Return the appropriate CbcRangeCompare value (first argument being the
sub/superset if that's the case). In case of overlap (and if \c
replaceIfOverlap is true) replace the current branching object with one
whose feasible region is the overlap.
*/
virtual CbcRangeCompare compareBranchingObject
(const CbcBranchingObject* brObj, const bool replaceIfOverlap = false);
/// Number of subproblems
inline int numberSubProblems() const {
return numberSubProblems_;
}
/// Decrement number left and return number
inline int decrementNumberLeft() {
numberSubLeft_--;
return numberSubLeft_;
}
/// Which node we want to use
inline int whichNode() const {
return whichNode_;
}
/// Set which node we want to use
inline void setWhichNode(int value) {
whichNode_ = value;
}
// Sub problem
const CbcSubProblem * subProblem(int which) const {
return subProblems_ + which;
}
public:
/// data
// Sub problems
CbcSubProblem * subProblems_;
/// Node
CbcNode * node_;
/// Number of subproblems
int numberSubProblems_;
/// Number of subproblems left
int numberSubLeft_;
/// Which node we want to use (-1 for default)
int whichNode_;
/// Number of rows
int numberRows_;
};
/** Branching object for general objects - just one
*/
class CbcOneGeneralBranchingObject : public CbcBranchingObject {
public:
// Default Constructor
CbcOneGeneralBranchingObject ();
// Useful constructor
CbcOneGeneralBranchingObject (CbcModel * model,
CbcGeneralBranchingObject * object,
int whichOne);
// Copy constructor
CbcOneGeneralBranchingObject ( const CbcOneGeneralBranchingObject &);
// Assignment operator
CbcOneGeneralBranchingObject & operator=( const CbcOneGeneralBranchingObject& rhs);
/// Clone
virtual CbcBranchingObject * clone() const;
// Destructor
virtual ~CbcOneGeneralBranchingObject ();
using CbcBranchingObject::branch ;
/// Does next branch and updates state
virtual double branch();
/** Double checks in case node can change its mind!
Can change objective etc */
virtual void checkIsCutoff(double cutoff);
using CbcBranchingObject::print ;
/** \brief Print something about branch - only if log level high
*/
virtual void print();
/** Return the type (an integer identifier) of \c this */
virtual CbcBranchObjType type() const {
return OneGeneralBranchingObj;
}
/** Compare the original object of \c this with the original object of \c
brObj. Assumes that there is an ordering of the original objects.
This method should be invoked only if \c this and brObj are of the same
type.
Return negative/0/positive depending on whether \c this is
smaller/same/larger than the argument.
*/
virtual int compareOriginalObject(const CbcBranchingObject* brObj) const;
/** Compare the \c this with \c brObj. \c this and \c brObj must be os the
same type and must have the same original object, but they may have
different feasible regions.
Return the appropriate CbcRangeCompare value (first argument being the
sub/superset if that's the case). In case of overlap (and if \c
replaceIfOverlap is true) replace the current branching object with one
whose feasible region is the overlap.
*/
virtual CbcRangeCompare compareBranchingObject
(const CbcBranchingObject* brObj, const bool replaceIfOverlap = false);
public:
/// data
/// Object
CbcGeneralBranchingObject * object_;
/// Which one
int whichOne_;
};
#endif //COIN_HAS_CLP
#endif