layers-game-0.3: src/GameData/Enemy.hs
module GameData.Enemy where
import qualified Gamgine.Math.Box as B
import qualified Gamgine.Math.Vect as V
import qualified GameData.Entity as E
import qualified Defaults as DF
newEnemy :: Int -> E.PositionOrAnimation -> E.Entity
newEnemy id posOrAnim = E.Enemy {
E.enemyId = id,
E.enemyPosition = posOrAnim,
E.enemyBound = enemyBound,
E.enemyWalkCycle = (0,6),
E.enemyLiving = True
}
enemySize :: (Double, Double)
enemySize = (2, 1.8)
enemyBound :: B.Box
enemyBound = B.Box V.nullVec (V.v3 x y 0)
where
(x, y) = enemySize
enemyVelocity :: Double
enemyVelocity = 5 / (fromIntegral DF.ticksPerSecond)