layers-game-0.3: src/Callback/MouseButton.hs
module Callback.MouseButton where
#include "Utils.cpp"
import qualified Data.IORef as R
import qualified Graphics.UI.GLFW as GLFW
import Gamgine.Control ((?))
import qualified AppData as AP
import qualified Gamgine.State.MouseInfo as MI
import qualified Gamgine.State.InputInfo as II
import qualified Callback.Common as CC
IMPORT_LENS_AS_LE
type Pressed = Bool
type MouseButtonCallback = (GLFW.MouseButton -> Pressed -> IO ())
newMouseButtonCallback :: AP.AppDataRef -> MouseButtonCallback
newMouseButtonCallback appDataRef = callback
where
callback button pressed = do
mpos <- CC.mousePosition appDataRef
mods <- II.pressedModifiers
let mouseInfo = MI.MouseInfo button (pressed ? II.Pressed $ II.Released) mpos mods
R.modifyIORef appDataRef (AP.handleMouseEvent mouseInfo)