language-Modula2-0.1: examples/Modula-2_Libraries/andrea-m2/lib/generic/shuffle.def
DEFINITION MODULE Shuffle;
(*
These routines are for randomly picking numbers from a sequential list
so that no number is picked more than once.
Applications are card shuffling type operations where a set of objects
need to be rearranged/picked randomly.
First call Create to build a list with the specified range, then use Next
to get numbers within that range, randomly without repeating a number.
Call Reset to reset the list to have all 'size' numbers available again.
If Next is called more than 'size' times, a Reset will be forced.
*)
(* V1.1, John Andrea, Jun.22/93 -add Copy and Duplicate *)
(* V1.0, John Andrea, Apr.5/92 *)
(* This code may be freely used and distributed, it may not be sold *)
EXPORT QUALIFIED Deck, Create, Reset, Next;
TYPE
Deck; (* opaque *)
PROCEDURE Create( VAR d :Deck; min, max :CARDINAL );
PROCEDURE Reset( d :Deck );
PROCEDURE Next( d :Deck ) :CARDINAL;
PROCEDURE Copy( d, e :Deck );
(* copy the settings of 'd' into 'e', iff min and max are the same *)
PROCEDURE Duplicate( d :Deck; VAR e :Deck );
(* make a new duplicate of 'd' in new 'e' *)
END Shuffle.