lambdacube-examples-0.1.1: media/toonf2.vert
varying vec3 lightDir,normal;
void main()
{
lightDir = normalize(vec3(gl_LightSource[0].position));
normal = gl_NormalMatrix * gl_Normal;
gl_Position = ftransform();
}
varying vec3 lightDir,normal;
void main()
{
lightDir = normalize(vec3(gl_LightSource[0].position));
normal = gl_NormalMatrix * gl_Normal;
gl_Position = ftransform();
}