lambdacube-examples-0.1.1: media/toonf2.frag
varying vec3 lightDir,normal;
void main()
{
float intensity;
vec4 color;
// normalizing the lights position to be on the safe side
vec3 l = normalize(vec3(gl_LightSource[0].position));
vec3 n = normalize(normal);
intensity = dot(l,n);
if (intensity > 0.95)
color = vec4(1.0,0.5,0.5,1.0);
else if (intensity > 0.5)
color = vec4(0.6,0.3,0.3,1.0);
else if (intensity > 0.25)
color = vec4(0.4,0.2,0.2,1.0);
else
color = vec4(0.2,0.1,0.1,1.0);
gl_FragColor = color;
}