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lambdacube-examples-0.1.1: media/Ground.mesh.xml

<mesh>
	<submeshes>
		<submesh material="MyGroundMaterial" usesharedvertices="false">
			<faces count="2">
				<face v1="0" v2="1" v3="2"/>
				<face v1="0" v2="2" v3="3"/>
			</faces>
			<geometry vertexcount="4">
				<vertexbuffer positions="true" normals="true" texture_coord_dimensions_0="2" texture_coords="1">
					<vertex>
						<position x="1.000000"  z="1.000000"    y="0.000000"/>
						<normal x="0.000000" y="1.000000" z="0.000000"/>
                        <texcoord u="50.000000"  v="50.000000" />
					</vertex>
					<vertex>
						<position x="1.000000"  z="-1.000000"   y="0.000000"/>
						<normal x="0.000000" y="1.000000" z="0.000000"/>
                        <texcoord u="50.000000"  v="0.000000" />
					</vertex>
					<vertex>
						<position x="-1.000000" z="-1.000000"   y="0.000000"/>
						<normal x="0.000000" y="1.000000" z="0.000000"/>
                        <texcoord u="0.000000" v="0.000000" />
					</vertex>
					<vertex>
						<position x="-1.000000" z="1.000000"    y="0.000000"/>
						<normal x="0.000000" y="1.000000" z="0.000000"/>
                        <texcoord u="0.000000" v="50.000000" />
					</vertex>
				</vertexbuffer>
			</geometry>
		</submesh>
	</submeshes>
</mesh>