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lambdacube-examples-0.1.1: media/Box.mesh.xml

<mesh>
	<submeshes>
		<submesh material="Examples/CoudySkyBox" usesharedvertices="false">
			<faces count="12">
				<face v1="0" v2="1" v3="2"/>
				<face v1="0" v2="2" v3="3"/>
				<face v1="4" v2="5" v3="7"/>
				<face v1="5" v2="6" v3="7"/>
				<face v1="0" v2="4" v3="1"/>
				<face v1="4" v2="7" v3="1"/>
				<face v1="1" v2="7" v3="2"/>
				<face v1="7" v2="6" v3="2"/>
				<face v1="2" v2="6" v3="5"/>
				<face v1="2" v2="5" v3="3"/>
				<face v1="4" v2="0" v3="5"/>
				<face v1="0" v2="3" v3="5"/>
			</faces>
			<geometry vertexcount="8">
				<vertexbuffer positions="true" texture_coord_dimensions_0="3" texture_coords="1">
					<vertex>
						<position x="1.000000" y="1.000000" z="-1.000000"/>
                        <texcoord u="1.000000" v="1.000000" w="-1.000000"/>
					</vertex>
					<vertex>
						<position x="1.000000" y="-1.000000" z="-1.000000"/>
                        <texcoord u="1.000000" v="-1.000000" w="-1.000000"/>
					</vertex>
					<vertex>
						<position x="-1.000000" y="-1.000000" z="-1.000000"/>
                        <texcoord u="-1.000000" v="-1.000000" w="-1.000000"/>
					</vertex>
					<vertex>
						<position x="-1.000000" y="1.000000" z="-1.000000"/>
                        <texcoord u="-1.000000" v="1.000000" w="-1.000000"/>
					</vertex>
					<vertex>
						<position x="1.000000" y="1.000000" z="1.000000"/>
                        <texcoord u="1.000000" v="1.000000" w="1.000000"/>
					</vertex>
					<vertex>
						<position x="-1.000000" y="1.000000" z="1.000000"/>
                        <texcoord u="-1.000000" v="1.000000" w="1.000000"/>
					</vertex>
					<vertex>
						<position x="-1.000000" y="-1.000000" z="1.000000"/>
                        <texcoord u="-1.000000" v="-1.000000" w="1.000000"/>
					</vertex>
					<vertex>
						<position x="1.000000" y="-1.000001" z="1.000000"/>
                        <texcoord u="1.000000" v="-1.000000" w="1.000000"/>
					</vertex>
				</vertexbuffer>
			</geometry>
		</submesh>
	</submeshes>
</mesh>