keid-render-basic-0.1.8.0: src/Render/Unlit/TileMap/Pipeline.hs
module Render.Unlit.TileMap.Pipeline
( Pipeline
, allocate
, allocateBlend
, Config
, config
, configBlend
, stageCode
) where
import RIO
import Control.Monad.Trans.Resource (ResourceT)
import Data.Tagged (Tagged(..))
import Vulkan.Core10 qualified as Vk
import Engine.Vulkan.Pipeline.Graphics qualified as Graphics
import Engine.Vulkan.Types (DsLayoutBindings, HasVulkan, HasRenderPass(..))
import Render.Code (compileVert, compileFrag)
import Render.DescSets.Set0 (Scene)
import Render.Unlit.TileMap.Code qualified as Code
import Render.Unlit.TileMap.Model qualified as Model
type Pipeline = Graphics.Pipeline '[Scene] Model.Vertex Model.Attrs
type Config = Graphics.Configure Pipeline
type instance Graphics.Specialization Pipeline = ()
allocate
:: ( HasVulkan env
, HasRenderPass renderpass
)
=> Vk.SampleCountFlagBits
-> Tagged Scene DsLayoutBindings
-> renderpass
-> ResourceT (RIO env) Pipeline
allocate multisample tset0 rp = do
(_, p) <- Graphics.allocate
Nothing
multisample
(config tset0)
rp
pure p
allocateBlend
:: ( HasVulkan env
, HasRenderPass renderpass
)
=> Vk.SampleCountFlagBits
-> Tagged Scene DsLayoutBindings
-> renderpass
-> ResourceT (RIO env) Pipeline
allocateBlend multisample tset0 rp = do
(_, p) <- Graphics.allocate
Nothing
multisample
(configBlend tset0)
rp
pure p
config :: Tagged Scene DsLayoutBindings -> Config
config (Tagged set0) = Graphics.baseConfig
{ Graphics.cDescLayouts = Tagged @'[Scene] [set0]
, Graphics.cStages = stageSpirv
, Graphics.cVertexInput = Graphics.vertexInput @Pipeline
}
configBlend :: Tagged Scene DsLayoutBindings -> Config
configBlend tset0 = (config tset0)
{ Graphics.cBlend = True
, Graphics.cDepthWrite = False
}
stageCode :: Graphics.StageCode
stageCode = Graphics.basicStages Code.vert Code.frag
stageSpirv :: Graphics.StageSpirv
stageSpirv = Graphics.basicStages vertSpirv fragSpirv
vertSpirv :: ByteString
vertSpirv = $(compileVert Code.vert)
fragSpirv :: ByteString
fragSpirv = $(compileFrag Code.frag)