keid-render-basic-0.1.8.0: src/Render/DepthOnly/Pipeline.hs
module Render.DepthOnly.Pipeline
( Pipeline
, allocate
, Config
, config
, stageCode
, stageSpirv
) where
import RIO
import Control.Monad.Trans.Resource (ResourceT)
import Data.Tagged (Tagged(..))
import Vulkan.Core10 qualified as Vk
import Engine.Vulkan.Pipeline.Graphics qualified as Graphics
import Engine.Vulkan.Types (DsLayoutBindings, HasVulkan, HasRenderPass(..))
import Geomancy (Transform)
import Render.Code (compileVert)
import Render.DepthOnly.Code qualified as Code
import Render.DescSets.Set0 (Scene)
import Resource.Model (Vertex3d)
type Pipeline = Graphics.Pipeline '[Scene] (Vertex3d ()) Transform
type Config = Graphics.Configure Pipeline
type instance Graphics.Specialization Pipeline = ()
allocate
:: ( HasVulkan env
, HasRenderPass renderpass
)
=> Vk.SampleCountFlagBits
-> Tagged Scene DsLayoutBindings
-> renderpass
-> ResourceT (RIO env) Pipeline
allocate multisample tset0 rp = do
(_, p) <- Graphics.allocate
Nothing
multisample
(config tset0)
rp
pure p
config :: Tagged Scene DsLayoutBindings -> Config
config (Tagged set0) = Graphics.baseConfig
{ Graphics.cDescLayouts = Tagged @'[Scene] [set0]
, Graphics.cStages = stageSpirv
, Graphics.cVertexInput = Graphics.vertexInput @Pipeline
}
stageCode :: Graphics.StageCode
stageCode = Graphics.vertexOnly Code.vert
stageSpirv :: Graphics.StageSpirv
stageSpirv = Graphics.vertexOnly vertSpirv
vertSpirv :: ByteString
vertSpirv = $(compileVert Code.vert)