keid-render-basic-0.1.7.0: src/Render/DepthOnly/Code.hs
module Render.DepthOnly.Code
( vert
) where
import RIO
import Render.Code (Code, glsl)
import Render.DescSets.Set0.Code (set0binding0)
vert :: Code
vert = fromString
[glsl|
#version 450
#extension GL_ARB_separate_shader_objects : enable
invariant gl_Position;
${set0binding0}
layout(location = 0) in vec3 vPosition;
layout(location = 1) in mat4 iModel;
// layout(location = 0) out vec4 fColor;
void main() {
vec4 fPosition = iModel * vec4(vPosition, 1.0);
gl_Position
= scene.projection
* scene.view
* fPosition;
// XXX: needed for alpha cut-outs
// fColor = vColor;
// fColor.rgb * fColor.a;
}
|]