keid-render-basic-0.1.12.0: src/Render/Lit/Material/Pipeline.hs
module Render.Lit.Material.Pipeline
( Pipeline
, allocate
, allocateBlend
, Config
, config
, configBlend
, stageCode
, stageSpirv
) where
import RIO
import Control.Monad.Trans.Resource (ResourceT)
import Data.Tagged (Tagged(..))
import Vulkan.Core10 qualified as Vk
import Engine.Vulkan.Pipeline.Graphics qualified as Graphics
import Engine.Vulkan.Types (DsLayoutBindings, HasVulkan, HasRenderPass(..))
import Render.Code (compileVert, compileFrag)
import Render.DescSets.Set0 (Scene)
import Render.Lit.Material.Code qualified as Code
import Render.Lit.Material.Model qualified as Model
import Render.Lit.Specialization (Specialization)
type Pipeline = Graphics.Pipeline '[Scene] Model.Vertex Model.InstanceAttrs
type Config = Graphics.Configure Pipeline
type instance Graphics.Specialization Pipeline = Specialization
allocate
:: ( HasVulkan env
, HasRenderPass renderpass
)
=> Specialization
-> Vk.SampleCountFlagBits
-> Tagged Scene DsLayoutBindings
-> renderpass
-> ResourceT (RIO env) Pipeline
allocate spec multisample tset0 rp = do
(_, p) <- Graphics.allocate
Nothing
multisample
(config spec tset0)
rp
pure p
allocateBlend
:: ( HasVulkan env
, HasRenderPass renderpass
)
=> Specialization
-> Vk.SampleCountFlagBits
-> Tagged Scene DsLayoutBindings
-> renderpass
-> ResourceT (RIO env) Pipeline
allocateBlend spec multisample tset0 rp = do
(_, p) <- Graphics.allocate
Nothing
multisample
(configBlend spec tset0)
rp
pure p
config :: Specialization -> Tagged Scene DsLayoutBindings -> Config
config spec (Tagged set0) = Graphics.baseConfig
{ Graphics.cDescLayouts = Tagged @'[Scene] [set0]
, Graphics.cStages = stageSpirv
, Graphics.cVertexInput = Graphics.vertexInput @Pipeline
, Graphics.cDepthWrite = False -- XXX: Lit pipelines require depth pre-pass
, Graphics.cDepthCompare = Vk.COMPARE_OP_EQUAL
, Graphics.cSpecialization = spec
}
configBlend :: Specialization -> Tagged Scene DsLayoutBindings -> Config
configBlend spec tset0 = (config spec tset0)
{ Graphics.cBlend =
True
, Graphics.cDepthCompare =
-- XXX: blended objects aren't a part of depth prepass
Vk.COMPARE_OP_GREATER_OR_EQUAL
}
stageCode :: Graphics.StageCode
stageCode = Graphics.basicStages Code.vert Code.frag
stageSpirv :: Graphics.StageSpirv
stageSpirv = Graphics.basicStages vertSpirv fragSpirv
vertSpirv :: ByteString
vertSpirv = $(compileVert Code.vert)
fragSpirv :: ByteString
fragSpirv = $(compileFrag Code.frag)