module Stage.Loader.UI
( Settings(..)
, UI(..)
, spawn
, Observer(..)
, newObserver
, observe
) where
import RIO
import Control.Monad.Trans.Resource (ResourceT)
import Control.Monad.Trans.Resource qualified as Resource
import Geomancy (vec4, withVec2)
import Geomancy.Layout qualified as Layout
import Geomancy.Layout.Alignment qualified as Alignment
import Geomancy.Layout.Box qualified as Box
import Geomancy.Transform qualified as Transform
import Vulkan.Core10 qualified as Vk
import Engine.Camera qualified as Camera
import Engine.Types qualified as Engine
import Engine.UI.Message qualified as Message
import Engine.Vulkan.Types (HasVulkan, Queues)
import Engine.Worker qualified as Worker
import Geometry.Quad qualified as Quad
import Render.Samplers qualified as Samplers
import Render.Unlit.Textured.Model qualified as UnlitTextured
import Resource.Buffer qualified as Buffer
import Resource.Combined.Textures qualified as CombinedTextures
import Resource.Font.EvanW qualified as EvanW
import Resource.Model qualified as Model
import Resource.Model.Observer qualified as Observer
import Resource.Region qualified as Region
import Resource.Texture (Texture, Flat)
data Settings fonts textures = Settings
{ titleMessage :: Text
, backgroundIx :: Int32
, spinnerIx :: Int32
, combined :: CombinedTextures.Collection textures fonts (Int32, Texture Flat)
, fonts :: fonts EvanW.Container
, smallFont :: forall a . fonts a -> a
, largeFont :: forall a . fonts a -> a
}
data UI = UI
{ titleP :: Message.Process
, subtitleP :: Message.Process
, progressInput :: Worker.Var Message.Input
, progressP :: Message.Process
, backgroundP :: Worker.Merge UnlitTextured.Stores
, spinnerP :: Worker.Merge UnlitTextured.Stores
, quadUV :: UnlitTextured.Model 'Buffer.Staged
}
spawn
:: Queues Vk.CommandPool
-> Settings fonts textures
-> Engine.StageRIO env (Resource.ReleaseKey, UI)
spawn pools Settings{..} = Region.run do
screenBoxP <- Camera.trackOrthoPixelsCentered
screenPaddedP <-
Worker.spawnMerge1
(Box.resize (-16))
screenBoxP
-- Messages
sectionsP <-
Worker.spawnMerge1
( \parent ->
let
(top, bottom) = Layout.vertical (Right 0.5) parent
in
( top
, Layout.vertical (Right 0.5) bottom
)
)
screenPaddedP
titleBoxP <- Worker.spawnMerge1 fst sectionsP
titleP <- Worker.newVar title >>= Message.spawn titleBoxP
lowerSectionP <- Worker.spawnMerge1 snd sectionsP
subtitleBoxP <- Worker.spawnMerge1 fst lowerSectionP
subtitleP <- Worker.newVar subtitle >>= Message.spawn subtitleBoxP
progressInput <- Worker.newVar progress
progressBoxP <- Worker.spawnMerge1 snd lowerSectionP
progressP <- Message.spawn progressBoxP progressInput
-- Splash
backgroundBoxP <-
Worker.spawnMerge1
(Layout.placeAspect Alignment.center 1)
screenBoxP
backgroundP <-
Worker.spawnMerge1
( \box ->
UnlitTextured.stores1
(Samplers.linear Samplers.indices)
backgroundIx
[Box.mkTransform box]
)
backgroundBoxP
-- Spinner
spinnerTransformTimeP <-
Worker.spawnTimed_ True 100 0.0 Engine.secondsSinceStart
spinnerP <-
Worker.spawnMerge2
( \box time ->
withVec2 box.position \x y ->
withVec2 box.size \w h ->
UnlitTextured.stores1
(Samplers.linear Samplers.indices)
spinnerIx
[ Transform.translate x y 0
, Transform.rotateZ time
, Transform.scale (min 256 $ min w h)
]
)
subtitleBoxP
spinnerTransformTimeP
-- Models
quadUV <- Model.createStagedL
(Just "quadUV")
pools
(Quad.toVertices Quad.texturedQuad)
Nothing
Model.registerIndexed_ quadUV
pure UI{..}
where
title = Message.Input
{ inputText = titleMessage
, inputOrigin = Alignment.centerBottom
, inputSize = 64
, inputColor = vec4 1 0.5 0.25 1
, inputFont = largeFont fonts
, inputFontId = fst . largeFont $ CombinedTextures.fonts combined
, inputOutline = vec4 0 0 0 1
, inputOutlineWidth = 4/16
, inputSmoothing = 1/16
}
subtitle = Message.Input
{ inputText = "Loading..."
, inputOrigin = Alignment.centerTop
, inputSize = 32
, inputColor = vec4 0.5 1 0.25 1
, inputFont = smallFont fonts
, inputFontId = fst . smallFont $ CombinedTextures.fonts combined
, inputOutline = vec4 0 0 0 1
, inputOutlineWidth = 4/16
, inputSmoothing = 1/16
}
progress = Message.Input
{ inputText = ""
, inputOrigin = Alignment.centerBottom
, inputSize = 16
, inputColor = vec4 0.25 0.5 1 1
, inputFont = smallFont fonts
, inputFontId = fst . smallFont $ CombinedTextures.fonts combined
, inputOutline = 0
, inputOutlineWidth = 0
, inputSmoothing = 1/16
}
data Observer = Observer
{ messages :: [Message.Observer]
, background :: UnlitTextured.ObserverCoherent
, spinner :: UnlitTextured.ObserverCoherent
}
newObserver :: UI -> ResourceT (Engine.StageRIO st) Observer
newObserver UI{..} = do
-- XXX: Generic?
messages <- traverse (const $ Message.newObserver 256)
[ titleP
, subtitleP
, progressP
]
background <- Observer.newCoherent 1 "background"
spinner <- Observer.newCoherent 1 "spinner"
pure Observer{..}
observe
:: ( HasVulkan env
)
=> UI
-> Observer -> RIO env ()
observe UI{..} Observer{..} = do
traverse_ (uncurry Message.observe) $
zip [titleP, subtitleP, progressP] messages
Observer.observeCoherent backgroundP background
Observer.observeCoherent spinnerP spinner