keid-render-basic-0.1.0.0: src/Render/Debug/Model.hs
module Render.Debug.Model
( Model
, VertexAttrs
, vkVertexAttrs
, InstanceAttrs(..)
, instanceAttrs
, StorableAttrs
, storableAttrs1
, InstanceBuffers(..)
, TextureParams(..)
, vkInstanceTexture
-- TODO: extract and merge with UnlitTextured
, allocateInstancesWith
, allocateInstancesCoherent
, allocateInstancesCoherent_
, updateCoherentResize_
, Transform
) where
import RIO
import Foreign (Storable(..))
import Geomancy (Transform, Vec2, Vec4)
import Geomancy.Vec3 qualified as Vec3
import RIO.Vector.Storable qualified as Storable
import UnliftIO.Resource (MonadResource, ReleaseKey, ResourceT, allocate)
import Vulkan.Core10 qualified as Vk
import Vulkan.NamedType ((:::))
import Vulkan.Zero (Zero(..))
import Engine.Vulkan.Types (HasVulkan)
import Resource.Buffer qualified as Buffer
import Resource.Model qualified as Model
type Model buf = Model.Indexed buf Vec3.Packed VertexAttrs
type VertexAttrs = "uv" ::: Vec2
vkVertexAttrs :: [Vk.Format]
vkVertexAttrs =
[ Vk.FORMAT_R32G32_SFLOAT -- vTexCoord :: vec2
]
-- | Data for a single element.
data InstanceAttrs = InstanceAttrs
{ textureParams :: TextureParams
, transformMat4 :: Transform
}
instance Zero InstanceAttrs where
zero = InstanceAttrs
{ textureParams = zero
, transformMat4 = mempty
}
instanceAttrs :: Int32 -> Int32 -> [Transform] -> InstanceAttrs
instanceAttrs samplerId textureId transforms = InstanceAttrs
{ textureParams = zero
{ tpSamplerId = samplerId
, tpTextureId = textureId
}
, transformMat4 = mconcat transforms
}
-- | Intermediate data to be shipped.
type StorableAttrs =
( Storable.Vector TextureParams
, Storable.Vector Transform
)
storableAttrs1 :: Int32 -> Int32 -> [Transform] -> StorableAttrs
storableAttrs1 samplerId textureId transforms =
( Storable.singleton textureParams
, Storable.singleton transformMat4
)
where
InstanceAttrs{..} = instanceAttrs
samplerId
textureId
transforms
-- | GPU-bound data.
data InstanceBuffers textureStage transformStage = InstanceBuffers
{ ibTexture :: InstanceTexture textureStage
, ibTransform :: InstanceTransform transformStage
}
type InstanceTexture stage = Buffer.Allocated stage TextureParams
type InstanceTransform stage = Buffer.Allocated stage Transform
instance Model.HasVertexBuffers (InstanceBuffers textureStage transformStage) where
type VertexBuffersOf (InstanceBuffers textureStage transformStage) = InstanceAttrs
{-# INLINE getVertexBuffers #-}
getVertexBuffers InstanceBuffers{..} =
[ Buffer.aBuffer ibTexture
, Buffer.aBuffer ibTransform
]
{-# INLINE getInstanceCount #-}
getInstanceCount InstanceBuffers{..} =
min
(Buffer.aUsed ibTexture)
(Buffer.aUsed ibTransform)
data TextureParams = TextureParams
{ tpScale :: Vec2
, tpOffset :: Vec2
, tpGamma :: Vec4
, tpSamplerId :: Int32
, tpTextureId :: Int32
}
deriving (Show)
instance Zero TextureParams where
zero = TextureParams
{ tpScale = 1
, tpOffset = 0
, tpGamma = 1.0
, tpSamplerId = minBound
, tpTextureId = minBound
}
instance Storable TextureParams where
alignment ~_ = 4
sizeOf ~_ = 8 + 8 + 16 + 4 + 4
poke ptr TextureParams{..} = do
pokeByteOff ptr 0 tpScale
pokeByteOff ptr 8 tpOffset
pokeByteOff ptr 16 tpGamma
pokeByteOff ptr 32 tpSamplerId
pokeByteOff ptr 36 tpTextureId
peek ptr = do
tpScale <- peekByteOff ptr 0
tpOffset <- peekByteOff ptr 8
tpGamma <- peekByteOff ptr 16
tpSamplerId <- peekByteOff ptr 32
tpTextureId <- peekByteOff ptr 36
pure TextureParams{..}
vkInstanceTexture :: [Vk.Format]
vkInstanceTexture =
[ Vk.FORMAT_R32G32B32A32_SFLOAT -- iTextureScaleOffset :: vec4
, Vk.FORMAT_R32G32B32A32_SFLOAT -- iTextureGamma :: vec4
, Vk.FORMAT_R32G32_SINT -- iTextureIds :: ivec2
]
allocateInstancesWith
:: ( MonadResource m
, MonadUnliftIO m
)
=> (Vk.BufferUsageFlagBits -> Int -> Storable.Vector TextureParams -> m (InstanceTexture texture))
-> (Vk.BufferUsageFlagBits -> Int -> Storable.Vector Transform -> m (InstanceTransform transform))
-> (forall stage a . Buffer.Allocated stage a -> m ())
-> [InstanceAttrs]
-> m (ReleaseKey, InstanceBuffers texture transform)
allocateInstancesWith createTextures createTransforms bufferDestroy instances = do
ul <- askUnliftIO
allocate (create ul) (destroy ul)
where
textures = Storable.fromList $ map textureParams instances
transforms = Storable.fromList $ map transformMat4 instances
numInstances = Storable.length textures
create (UnliftIO ul) = ul do
ibTexture <- createTextures Vk.BUFFER_USAGE_VERTEX_BUFFER_BIT numInstances textures
ibTransform <- createTransforms Vk.BUFFER_USAGE_VERTEX_BUFFER_BIT numInstances transforms
pure InstanceBuffers{..}
destroy (UnliftIO ul) InstanceBuffers{..} = ul do
bufferDestroy ibTexture
bufferDestroy ibTransform
allocateInstancesCoherent
:: ( MonadReader env m
, HasVulkan env
, MonadResource m
, MonadUnliftIO m
)
=> [InstanceAttrs]
-> m (ReleaseKey, InstanceBuffers 'Buffer.Coherent 'Buffer.Coherent)
allocateInstancesCoherent instances = do
context <- ask
allocateInstancesWith
(Buffer.createCoherent context)
(Buffer.createCoherent context)
(Buffer.destroy context)
instances
allocateInstancesCoherent_
:: (HasVulkan env)
=> Int
-> ResourceT (RIO env) (InstanceBuffers 'Buffer.Coherent 'Buffer.Coherent)
allocateInstancesCoherent_ n =
fmap snd $ allocateInstancesCoherent (replicate n zero)
updateCoherentResize_
:: ( HasVulkan context
, MonadUnliftIO m
)
=> context
-> InstanceBuffers 'Buffer.Coherent 'Buffer.Coherent
-> (Storable.Vector TextureParams, Storable.Vector Transform)
-> m (InstanceBuffers 'Buffer.Coherent 'Buffer.Coherent)
updateCoherentResize_ context InstanceBuffers{..} (textures, transforms) =
InstanceBuffers
<$> Buffer.updateCoherentResize_ context ibTexture textures
<*> Buffer.updateCoherentResize_ context ibTransform transforms